Add asset headers (#2465)
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23
soh/assets/objects/object_gi_map/object_gi_map.h
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23
soh/assets/objects/object_gi_map/object_gi_map.h
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#pragma once
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#define dgGiDungeonMapDL "__OTR__objects/object_gi_map/gGiDungeonMapDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiDungeonMapDL[] = dgGiDungeonMapDL;
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#else
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static const char gGiDungeonMapDL[] __attribute__((aligned (2))) = dgGiDungeonMapDL;
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#endif
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#define dgGiStoneOfAgonyDL "__OTR__objects/object_gi_map/gGiStoneOfAgonyDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiStoneOfAgonyDL[] = dgGiStoneOfAgonyDL;
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#else
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static const char gGiStoneOfAgonyDL[] __attribute__((aligned (2))) = dgGiStoneOfAgonyDL;
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#endif
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#define dobject_gi_mapTex_000D60 "__OTR__objects/object_gi_map/object_gi_mapTex_000D60"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_gi_mapTex_000D60[] = dobject_gi_mapTex_000D60;
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#else
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static const char object_gi_mapTex_000D60[] __attribute__((aligned (2))) = dobject_gi_mapTex_000D60;
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#endif
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