Add asset headers (#2465)
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16
soh/assets/objects/object_gi_magicpot/object_gi_magicpot.h
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16
soh/assets/objects/object_gi_magicpot/object_gi_magicpot.h
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@@ -0,0 +1,16 @@
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#pragma once
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#define dgGiMagicJarSmallDL "__OTR__objects/object_gi_magicpot/gGiMagicJarSmallDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiMagicJarSmallDL[] = dgGiMagicJarSmallDL;
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#else
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static const char gGiMagicJarSmallDL[] __attribute__((aligned (2))) = dgGiMagicJarSmallDL;
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#endif
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#define dgGiMagicJarLargeDL "__OTR__objects/object_gi_magicpot/gGiMagicJarLargeDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiMagicJarLargeDL[] = dgGiMagicJarLargeDL;
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#else
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static const char gGiMagicJarLargeDL[] __attribute__((aligned (2))) = dgGiMagicJarLargeDL;
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#endif
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