Add asset headers (#2465)
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37
soh/assets/objects/object_gi_m_arrow/object_gi_m_arrow.h
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37
soh/assets/objects/object_gi_m_arrow/object_gi_m_arrow.h
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#pragma once
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#define dgGiMagicArrowDL "__OTR__objects/object_gi_m_arrow/gGiMagicArrowDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiMagicArrowDL[] = dgGiMagicArrowDL;
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#else
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static const char gGiMagicArrowDL[] __attribute__((aligned (2))) = dgGiMagicArrowDL;
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#endif
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#define dgGiFireArrowColorDL "__OTR__objects/object_gi_m_arrow/gGiFireArrowColorDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiFireArrowColorDL[] = dgGiFireArrowColorDL;
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#else
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static const char gGiFireArrowColorDL[] __attribute__((aligned (2))) = dgGiFireArrowColorDL;
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#endif
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#define dgGiIceArrowColorDL "__OTR__objects/object_gi_m_arrow/gGiIceArrowColorDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiIceArrowColorDL[] = dgGiIceArrowColorDL;
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#else
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static const char gGiIceArrowColorDL[] __attribute__((aligned (2))) = dgGiIceArrowColorDL;
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#endif
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#define dgGiLightArrowColorDL "__OTR__objects/object_gi_m_arrow/gGiLightArrowColorDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiLightArrowColorDL[] = dgGiLightArrowColorDL;
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#else
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static const char gGiLightArrowColorDL[] __attribute__((aligned (2))) = dgGiLightArrowColorDL;
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#endif
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#define dgGiArrowMagicDL "__OTR__objects/object_gi_m_arrow/gGiArrowMagicDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiArrowMagicDL[] = dgGiArrowMagicDL;
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#else
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static const char gGiArrowMagicDL[] __attribute__((aligned (2))) = dgGiArrowMagicDL;
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#endif
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