Add asset headers (#2465)
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16
soh/assets/objects/object_gi_hookshot/object_gi_hookshot.h
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16
soh/assets/objects/object_gi_hookshot/object_gi_hookshot.h
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@@ -0,0 +1,16 @@
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#pragma once
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#define dgGiHookshotDL "__OTR__objects/object_gi_hookshot/gGiHookshotDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiHookshotDL[] = dgGiHookshotDL;
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#else
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static const char gGiHookshotDL[] __attribute__((aligned (2))) = dgGiHookshotDL;
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#endif
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#define dgGiLongshotDL "__OTR__objects/object_gi_hookshot/gGiLongshotDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiLongshotDL[] = dgGiLongshotDL;
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#else
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static const char gGiLongshotDL[] __attribute__((aligned (2))) = dgGiLongshotDL;
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#endif
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