Add asset headers (#2465)
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51
soh/assets/objects/object_gi_ghost/object_gi_ghost.h
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51
soh/assets/objects/object_gi_ghost/object_gi_ghost.h
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#pragma once
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#define dgGiPoeColorDL "__OTR__objects/object_gi_ghost/gGiPoeColorDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiPoeColorDL[] = dgGiPoeColorDL;
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#else
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static const char gGiPoeColorDL[] __attribute__((aligned (2))) = dgGiPoeColorDL;
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#endif
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#define dgGiBigPoeColorDL "__OTR__objects/object_gi_ghost/gGiBigPoeColorDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiBigPoeColorDL[] = dgGiBigPoeColorDL;
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#else
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static const char gGiBigPoeColorDL[] __attribute__((aligned (2))) = dgGiBigPoeColorDL;
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#endif
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#define dgGiGhostContainerLidDL "__OTR__objects/object_gi_ghost/gGiGhostContainerLidDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiGhostContainerLidDL[] = dgGiGhostContainerLidDL;
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#else
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static const char gGiGhostContainerLidDL[] __attribute__((aligned (2))) = dgGiGhostContainerLidDL;
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#endif
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#define dgGiGhostContainerGlassDL "__OTR__objects/object_gi_ghost/gGiGhostContainerGlassDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiGhostContainerGlassDL[] = dgGiGhostContainerGlassDL;
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#else
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static const char gGiGhostContainerGlassDL[] __attribute__((aligned (2))) = dgGiGhostContainerGlassDL;
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#endif
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#define dgGiGhostContainerContentsDL "__OTR__objects/object_gi_ghost/gGiGhostContainerContentsDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiGhostContainerContentsDL[] = dgGiGhostContainerContentsDL;
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#else
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static const char gGiGhostContainerContentsDL[] __attribute__((aligned (2))) = dgGiGhostContainerContentsDL;
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#endif
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#define dobject_gi_ghostTex_000000 "__OTR__objects/object_gi_ghost/object_gi_ghostTex_000000"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_gi_ghostTex_000000[] = dobject_gi_ghostTex_000000;
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#else
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static const char object_gi_ghostTex_000000[] __attribute__((aligned (2))) = dobject_gi_ghostTex_000000;
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#endif
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#define dobject_gi_ghostTex_000200 "__OTR__objects/object_gi_ghost/object_gi_ghostTex_000200"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_gi_ghostTex_000200[] = dobject_gi_ghostTex_000200;
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#else
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static const char object_gi_ghostTex_000200[] __attribute__((aligned (2))) = dobject_gi_ghostTex_000200;
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#endif
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