Add asset headers (#2465)
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30
soh/assets/objects/object_gi_fire/object_gi_fire.h
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30
soh/assets/objects/object_gi_fire/object_gi_fire.h
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#pragma once
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#define dgGiBlueFireChamberstickDL "__OTR__objects/object_gi_fire/gGiBlueFireChamberstickDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiBlueFireChamberstickDL[] = dgGiBlueFireChamberstickDL;
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#else
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static const char gGiBlueFireChamberstickDL[] __attribute__((aligned (2))) = dgGiBlueFireChamberstickDL;
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#endif
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#define dgGiBlueFireFlameDL "__OTR__objects/object_gi_fire/gGiBlueFireFlameDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiBlueFireFlameDL[] = dgGiBlueFireFlameDL;
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#else
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static const char gGiBlueFireFlameDL[] __attribute__((aligned (2))) = dgGiBlueFireFlameDL;
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#endif
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#define dobject_gi_fireTex_000000 "__OTR__objects/object_gi_fire/object_gi_fireTex_000000"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_gi_fireTex_000000[] = dobject_gi_fireTex_000000;
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#else
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static const char object_gi_fireTex_000000[] __attribute__((aligned (2))) = dobject_gi_fireTex_000000;
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#endif
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#define dobject_gi_fireTex_000200 "__OTR__objects/object_gi_fire/object_gi_fireTex_000200"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_gi_fireTex_000200[] = dobject_gi_fireTex_000200;
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#else
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static const char object_gi_fireTex_000200[] __attribute__((aligned (2))) = dobject_gi_fireTex_000200;
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#endif
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