Add asset headers (#2465)
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65
soh/assets/objects/object_gi_dekupouch/object_gi_dekupouch.h
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65
soh/assets/objects/object_gi_dekupouch/object_gi_dekupouch.h
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#pragma once
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#define dgGiBulletBagColorDL "__OTR__objects/object_gi_dekupouch/gGiBulletBagColorDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiBulletBagColorDL[] = dgGiBulletBagColorDL;
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#else
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static const char gGiBulletBagColorDL[] __attribute__((aligned (2))) = dgGiBulletBagColorDL;
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#endif
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#define dgGiBulletBag50ColorDL "__OTR__objects/object_gi_dekupouch/gGiBulletBag50ColorDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiBulletBag50ColorDL[] = dgGiBulletBag50ColorDL;
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#else
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static const char gGiBulletBag50ColorDL[] __attribute__((aligned (2))) = dgGiBulletBag50ColorDL;
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#endif
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#define dgGiBulletBagStringColorDL "__OTR__objects/object_gi_dekupouch/gGiBulletBagStringColorDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiBulletBagStringColorDL[] = dgGiBulletBagStringColorDL;
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#else
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static const char gGiBulletBagStringColorDL[] __attribute__((aligned (2))) = dgGiBulletBagStringColorDL;
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#endif
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#define dgGiBulletBag50StringColorDL "__OTR__objects/object_gi_dekupouch/gGiBulletBag50StringColorDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiBulletBag50StringColorDL[] = dgGiBulletBag50StringColorDL;
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#else
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static const char gGiBulletBag50StringColorDL[] __attribute__((aligned (2))) = dgGiBulletBag50StringColorDL;
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#endif
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#define dgGiBulletBagDL "__OTR__objects/object_gi_dekupouch/gGiBulletBagDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiBulletBagDL[] = dgGiBulletBagDL;
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#else
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static const char gGiBulletBagDL[] __attribute__((aligned (2))) = dgGiBulletBagDL;
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#endif
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#define dgGiBulletBagStringDL "__OTR__objects/object_gi_dekupouch/gGiBulletBagStringDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiBulletBagStringDL[] = dgGiBulletBagStringDL;
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#else
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static const char gGiBulletBagStringDL[] __attribute__((aligned (2))) = dgGiBulletBagStringDL;
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#endif
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#define dgGiBulletBagWritingDL "__OTR__objects/object_gi_dekupouch/gGiBulletBagWritingDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiBulletBagWritingDL[] = dgGiBulletBagWritingDL;
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#else
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static const char gGiBulletBagWritingDL[] __attribute__((aligned (2))) = dgGiBulletBagWritingDL;
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#endif
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#define dobject_gi_dekupouchTex_000000 "__OTR__objects/object_gi_dekupouch/object_gi_dekupouchTex_000000"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_gi_dekupouchTex_000000[] = dobject_gi_dekupouchTex_000000;
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#else
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static const char object_gi_dekupouchTex_000000[] __attribute__((aligned (2))) = dobject_gi_dekupouchTex_000000;
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#endif
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#define dobject_gi_dekupouchTex_000100 "__OTR__objects/object_gi_dekupouch/object_gi_dekupouchTex_000100"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_gi_dekupouchTex_000100[] = dobject_gi_dekupouchTex_000100;
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#else
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static const char object_gi_dekupouchTex_000100[] __attribute__((aligned (2))) = dobject_gi_dekupouchTex_000100;
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#endif
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