Add asset headers (#2465)
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#pragma once
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#define dobject_ganon_objects_DL_0000C0 "__OTR__objects/object_ganon_objects/object_ganon_objects_DL_0000C0"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_ganon_objects_DL_0000C0[] = dobject_ganon_objects_DL_0000C0;
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#else
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static const char object_ganon_objects_DL_0000C0[] __attribute__((aligned (2))) = dobject_ganon_objects_DL_0000C0;
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#endif
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#define dobject_ganon_objects_Tex_000170 "__OTR__objects/object_ganon_objects/object_ganon_objects_Tex_000170"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_ganon_objects_Tex_000170[] = dobject_ganon_objects_Tex_000170;
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#else
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static const char object_ganon_objects_Tex_000170[] __attribute__((aligned (2))) = dobject_ganon_objects_Tex_000170;
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#endif
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