Add asset headers (#2465)
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65
soh/assets/objects/object_ganon_anime3/object_ganon_anime3.h
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65
soh/assets/objects/object_ganon_anime3/object_ganon_anime3.h
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#pragma once
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#define dgGanondorfShowTriforceStartAnim "__OTR__objects/object_ganon_anime3/gGanondorfShowTriforceStartAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGanondorfShowTriforceStartAnim[] = dgGanondorfShowTriforceStartAnim;
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#else
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static const char gGanondorfShowTriforceStartAnim[] __attribute__((aligned (2))) = dgGanondorfShowTriforceStartAnim;
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#endif
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#define dgGanondorfBurstOutAnim "__OTR__objects/object_ganon_anime3/gGanondorfBurstOutAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGanondorfBurstOutAnim[] = dgGanondorfBurstOutAnim;
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#else
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static const char gGanondorfBurstOutAnim[] __attribute__((aligned (2))) = dgGanondorfBurstOutAnim;
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#endif
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#define dgGanondorfTransformEndAnim "__OTR__objects/object_ganon_anime3/gGanondorfTransformEndAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGanondorfTransformEndAnim[] = dgGanondorfTransformEndAnim;
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#else
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static const char gGanondorfTransformEndAnim[] __attribute__((aligned (2))) = dgGanondorfTransformEndAnim;
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#endif
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#define dgGanondorfFloatingHeavyBreathingAnim "__OTR__objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGanondorfFloatingHeavyBreathingAnim[] = dgGanondorfFloatingHeavyBreathingAnim;
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#else
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static const char gGanondorfFloatingHeavyBreathingAnim[] __attribute__((aligned (2))) = dgGanondorfFloatingHeavyBreathingAnim;
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#endif
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#define dgGanondorfTransformStartAnim "__OTR__objects/object_ganon_anime3/gGanondorfTransformStartAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGanondorfTransformStartAnim[] = dgGanondorfTransformStartAnim;
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#else
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static const char gGanondorfTransformStartAnim[] __attribute__((aligned (2))) = dgGanondorfTransformStartAnim;
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#endif
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#define dgGanondorfTransformLoopAnim "__OTR__objects/object_ganon_anime3/gGanondorfTransformLoopAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGanondorfTransformLoopAnim[] = dgGanondorfTransformLoopAnim;
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#else
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static const char gGanondorfTransformLoopAnim[] __attribute__((aligned (2))) = dgGanondorfTransformLoopAnim;
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#endif
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#define dgGanondorfShowTriforceLoopAnim "__OTR__objects/object_ganon_anime3/gGanondorfShowTriforceLoopAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGanondorfShowTriforceLoopAnim[] = dgGanondorfShowTriforceLoopAnim;
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#else
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static const char gGanondorfShowTriforceLoopAnim[] __attribute__((aligned (2))) = dgGanondorfShowTriforceLoopAnim;
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#endif
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#define dgGanonUncurlAndFlailAnim "__OTR__objects/object_ganon_anime3/gGanonUncurlAndFlailAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGanonUncurlAndFlailAnim[] = dgGanonUncurlAndFlailAnim;
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#else
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static const char gGanonUncurlAndFlailAnim[] __attribute__((aligned (2))) = dgGanonUncurlAndFlailAnim;
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#endif
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#define dgGanonRoarAnim "__OTR__objects/object_ganon_anime3/gGanonRoarAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGanonRoarAnim[] = dgGanonRoarAnim;
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#else
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static const char gGanonRoarAnim[] __attribute__((aligned (2))) = dgGanonRoarAnim;
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#endif
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