Add asset headers (#2465)
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#pragma once
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#define dobject_efc_star_field_DL_000080 "__OTR__objects/object_efc_star_field/object_efc_star_field_DL_000080"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_efc_star_field_DL_000080[] = dobject_efc_star_field_DL_000080;
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#else
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static const char object_efc_star_field_DL_000080[] __attribute__((aligned (2))) = dobject_efc_star_field_DL_000080;
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#endif
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#define dobject_efc_star_field_Tex_000108 "__OTR__objects/object_efc_star_field/object_efc_star_field_Tex_000108"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_efc_star_field_Tex_000108[] = dobject_efc_star_field_Tex_000108;
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#else
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static const char object_efc_star_field_Tex_000108[] __attribute__((aligned (2))) = dobject_efc_star_field_Tex_000108;
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#endif
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#define dobject_efc_star_field_DL_000DE0 "__OTR__objects/object_efc_star_field/object_efc_star_field_DL_000DE0"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_efc_star_field_DL_000DE0[] = dobject_efc_star_field_DL_000DE0;
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#else
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static const char object_efc_star_field_DL_000DE0[] __attribute__((aligned (2))) = dobject_efc_star_field_DL_000DE0;
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#endif
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#define dobject_efc_star_field_Tex_000FD0 "__OTR__objects/object_efc_star_field/object_efc_star_field_Tex_000FD0"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_efc_star_field_Tex_000FD0[] = dobject_efc_star_field_Tex_000FD0;
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#else
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static const char object_efc_star_field_Tex_000FD0[] __attribute__((aligned (2))) = dobject_efc_star_field_Tex_000FD0;
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#endif
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