Add asset headers (#2465)
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#pragma once
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#define dgEnliveningLightTex "__OTR__objects/object_efc_lgt_shower/gEnliveningLightTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gEnliveningLightTex[] = dgEnliveningLightTex;
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#else
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static const char gEnliveningLightTex[] __attribute__((aligned (2))) = dgEnliveningLightTex;
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#endif
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#define dgEnliveningLightDL "__OTR__objects/object_efc_lgt_shower/gEnliveningLightDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gEnliveningLightDL[] = dgEnliveningLightDL;
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#else
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static const char gEnliveningLightDL[] __attribute__((aligned (2))) = dgEnliveningLightDL;
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#endif
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