Add asset headers (#2465)
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@@ -0,0 +1,23 @@
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#pragma once
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#define dgCreationFireBallDL "__OTR__objects/object_efc_fire_ball/gCreationFireBallDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gCreationFireBallDL[] = dgCreationFireBallDL;
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#else
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static const char gCreationFireBallDL[] __attribute__((aligned (2))) = dgCreationFireBallDL;
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#endif
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#define dgCreationFireBallMaskTex "__OTR__objects/object_efc_fire_ball/gCreationFireBallMaskTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gCreationFireBallMaskTex[] = dgCreationFireBallMaskTex;
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#else
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static const char gCreationFireBallMaskTex[] __attribute__((aligned (2))) = dgCreationFireBallMaskTex;
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#endif
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#define dgCreationFireBallFlameEffectTex "__OTR__objects/object_efc_fire_ball/gCreationFireBallFlameEffectTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gCreationFireBallFlameEffectTex[] = dgCreationFireBallFlameEffectTex;
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#else
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static const char gCreationFireBallFlameEffectTex[] __attribute__((aligned (2))) = dgCreationFireBallFlameEffectTex;
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#endif
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