Add asset headers (#2465)
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#pragma once
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#define dgCrystalLightTex "__OTR__objects/object_efc_crystal_light/gCrystalLightTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gCrystalLightTex[] = dgCrystalLightTex;
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#else
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static const char gCrystalLightTex[] __attribute__((aligned (2))) = dgCrystalLightTex;
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#endif
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#define dgCrystalLightDL "__OTR__objects/object_efc_crystal_light/gCrystalLightDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gCrystalLightDL[] = dgCrystalLightDL;
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#else
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static const char gCrystalLightDL[] __attribute__((aligned (2))) = dgCrystalLightDL;
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#endif
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