Add asset headers (#2465)
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44
soh/assets/objects/object_d_hsblock/object_d_hsblock.h
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44
soh/assets/objects/object_d_hsblock/object_d_hsblock.h
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@@ -0,0 +1,44 @@
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#pragma once
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#define dgHookshotTargetCol "__OTR__objects/object_d_hsblock/gHookshotTargetCol"
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#ifdef _WIN32
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static const __declspec(align(2)) char gHookshotTargetCol[] = dgHookshotTargetCol;
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#else
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static const char gHookshotTargetCol[] __attribute__((aligned (2))) = dgHookshotTargetCol;
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#endif
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#define dgHookshotPostCol "__OTR__objects/object_d_hsblock/gHookshotPostCol"
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#ifdef _WIN32
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static const __declspec(align(2)) char gHookshotPostCol[] = dgHookshotPostCol;
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#else
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static const char gHookshotPostCol[] __attribute__((aligned (2))) = dgHookshotPostCol;
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#endif
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#define dgHookshotPostDL "__OTR__objects/object_d_hsblock/gHookshotPostDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gHookshotPostDL[] = dgHookshotPostDL;
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#else
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static const char gHookshotPostDL[] __attribute__((aligned (2))) = dgHookshotPostDL;
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#endif
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#define dgHookshotTargetDL "__OTR__objects/object_d_hsblock/gHookshotTargetDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gHookshotTargetDL[] = dgHookshotTargetDL;
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#else
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static const char gHookshotTargetDL[] __attribute__((aligned (2))) = dgHookshotTargetDL;
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#endif
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#define dgHookshotTargetTex "__OTR__objects/object_d_hsblock/gHookshotTargetTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gHookshotTargetTex[] = dgHookshotTargetTex;
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#else
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static const char gHookshotTargetTex[] __attribute__((aligned (2))) = dgHookshotTargetTex;
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#endif
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#define dgHookshotPostTex "__OTR__objects/object_d_hsblock/gHookshotPostTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gHookshotPostTex[] = dgHookshotPostTex;
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#else
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static const char gHookshotPostTex[] __attribute__((aligned (2))) = dgHookshotPostTex;
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#endif
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