Add asset headers (#2465)
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16
soh/assets/objects/object_bubble/object_bubble.h
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16
soh/assets/objects/object_bubble/object_bubble.h
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@@ -0,0 +1,16 @@
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#pragma once
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#define dgBubbleTex "__OTR__objects/object_bubble/gBubbleTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gBubbleTex[] = dgBubbleTex;
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#else
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static const char gBubbleTex[] __attribute__((aligned (2))) = dgBubbleTex;
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#endif
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#define dgBubbleDL "__OTR__objects/object_bubble/gBubbleDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gBubbleDL[] = dgBubbleDL;
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#else
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static const char gBubbleDL[] __attribute__((aligned (2))) = dgBubbleDL;
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#endif
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