Add asset headers (#2465)
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23
soh/assets/objects/object_bombiwa/object_bombiwa.h
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23
soh/assets/objects/object_bombiwa/object_bombiwa.h
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@@ -0,0 +1,23 @@
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#pragma once
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#define dobject_bombiwa_TLUT_000000 "__OTR__objects/object_bombiwa/object_bombiwa_TLUT_000000"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_bombiwa_TLUT_000000[] = dobject_bombiwa_TLUT_000000;
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#else
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static const char object_bombiwa_TLUT_000000[] __attribute__((aligned (2))) = dobject_bombiwa_TLUT_000000;
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#endif
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#define dobject_bombiwa_Tex_000020 "__OTR__objects/object_bombiwa/object_bombiwa_Tex_000020"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_bombiwa_Tex_000020[] = dobject_bombiwa_Tex_000020;
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#else
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static const char object_bombiwa_Tex_000020[] __attribute__((aligned (2))) = dobject_bombiwa_Tex_000020;
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#endif
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#define dobject_bombiwa_DL_0009E0 "__OTR__objects/object_bombiwa/object_bombiwa_DL_0009E0"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_bombiwa_DL_0009E0[] = dobject_bombiwa_DL_0009E0;
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#else
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static const char object_bombiwa_DL_0009E0[] __attribute__((aligned (2))) = dobject_bombiwa_DL_0009E0;
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#endif
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