Add asset headers (#2465)
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30
soh/assets/objects/object_b_heart/object_b_heart.h
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30
soh/assets/objects/object_b_heart/object_b_heart.h
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#pragma once
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#define dobject_b_heart_DL_000240 "__OTR__objects/object_b_heart/object_b_heart_DL_000240"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_b_heart_DL_000240[] = dobject_b_heart_DL_000240;
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#else
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static const char object_b_heart_DL_000240[] __attribute__((aligned (2))) = dobject_b_heart_DL_000240;
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#endif
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#define dobject_b_heart_DL_000348 "__OTR__objects/object_b_heart/object_b_heart_DL_000348"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_b_heart_DL_000348[] = dobject_b_heart_DL_000348;
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#else
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static const char object_b_heart_DL_000348[] __attribute__((aligned (2))) = dobject_b_heart_DL_000348;
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#endif
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#define dobject_b_heart_Tex_0003C0 "__OTR__objects/object_b_heart/object_b_heart_Tex_0003C0"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_b_heart_Tex_0003C0[] = dobject_b_heart_Tex_0003C0;
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#else
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static const char object_b_heart_Tex_0003C0[] __attribute__((aligned (2))) = dobject_b_heart_Tex_0003C0;
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#endif
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#define dobject_b_heart_Tex_0005C0 "__OTR__objects/object_b_heart/object_b_heart_Tex_0005C0"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_b_heart_Tex_0005C0[] = dobject_b_heart_Tex_0005C0;
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#else
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static const char object_b_heart_Tex_0005C0[] __attribute__((aligned (2))) = dobject_b_heart_Tex_0005C0;
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#endif
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