Autosave Overhaul (#5022)
* Autosave interval based * Move to save on soft reset, remove adjustable interval * Use new BeforeExitGame hook to prevent non-existent data problems * Fix check tracker crash, remove BeforeExitGame hook * update comment
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@@ -1073,7 +1073,6 @@ uint16_t Interface_DrawTextLine(GraphicsContext* gfx, char text[], int16_t x, in
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u8 Item_Give(PlayState* play, u8 item);
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u16 Randomizer_Item_Give(PlayState* play, GetItemEntry giEntry);
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u8 Item_CheckObtainability(u8 item);
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void PerformAutosave(PlayState* play, u8 item);
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void Inventory_DeleteItem(u16 item, u16 invSlot);
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s32 Inventory_ReplaceItem(PlayState* play, u16 oldItem, u16 newItem);
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s32 Inventory_HasEmptyBottle(void);
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