fix soh otr asset building not detecting textures (#2702)
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@@ -119,8 +119,8 @@ static void ExporterProgramEnd()
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if (splitPath.size() >= 3)
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{
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const std::string& extension = splitPath.at(splitPath.size() - 1);
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const std::string& format = splitPath.at(splitPath.size() - 2);
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const std::string extension = splitPath.at(splitPath.size() - 1);
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const std::string format = splitPath.at(splitPath.size() - 2);
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splitPath.pop_back();
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splitPath.pop_back();
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std::string afterPath = std::accumulate(splitPath.begin(), splitPath.end(), std::string(""));
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