Final Step of CVar macro/sectionalizing (#4107)
* p * Missed the prefix renames. * More missed ones. * Mostly finished cleanup. Removed a few CVars and some related functionality. * Bit more (prepping non-existent title card color editing). * Resolve gCrowdControl. * Final cleanup. * Universal constant, not acceleration... * Preset CVars.
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@@ -113,15 +113,15 @@ void MapMark_DrawForDungeon(PlayState* play) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->minimapAlpha);
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gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, interfaceCtx->minimapAlpha);
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s32 Top_MC_Margin = CVarGetInteger("gHUDMargin_T", 0);
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s32 Left_MC_Margin = CVarGetInteger("gHUDMargin_L", 0);
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s32 Right_MC_Margin = CVarGetInteger("gHUDMargin_R", 0);
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s32 Bottom_MC_Margin = CVarGetInteger("gHUDMargin_B", 0);
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s32 Top_MC_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.T"), 0);
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s32 Left_MC_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.L"), 0);
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s32 Right_MC_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.R"), 0);
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s32 Bottom_MC_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.B"), 0);
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s32 X_Margins_Minimap_ic;
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s32 Y_Margins_Minimap_ic;
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if (CVarGetInteger(CVAR_COSMETIC("Minimap.UseMargins"), 0) != 0) {
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if (CVarGetInteger(CVAR_COSMETIC("Minimap.PosType"), 0) == 0) {X_Margins_Minimap_ic = Right_MC_Margin;};
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if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
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if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 0) {X_Margins_Minimap_ic = Right_MC_Margin;};
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Y_Margins_Minimap_ic = Bottom_MC_Margin;
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} else {
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X_Margins_Minimap_ic = 0;
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@@ -141,29 +141,29 @@ void MapMark_DrawForDungeon(PlayState* play) {
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// The original mark point X originates from the left edge of the map
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// For mirror mode, we compute the new mark point X by subtracting it from the right side of the
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// dungeon map and the textures width
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s16 markPointX = CVarGetInteger("gMirroredWorld", 0) ? 96 - markPoint->x - width : markPoint->x;
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s16 markPointX = CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? 96 - markPoint->x - width : markPoint->x;
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//Minimap chest / boss icon
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const s32 PosX_Minimap_ori = GREG(94) + OTRGetRectDimensionFromRightEdge(markPointX+X_Margins_Minimap_ic) + 204;
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const s32 PosY_Minimap_ori = GREG(95) + markPoint->y + Y_Margins_Minimap_ic + 140;
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if (CVarGetInteger(CVAR_COSMETIC("Minimap.PosType"), 0) != 0) {
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rectTop = (markPoint->y + Y_Margins_Minimap_ic + 140 + CVarGetInteger(CVAR_COSMETIC("Minimap.PosY"), 0));
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if (CVarGetInteger(CVAR_COSMETIC("Minimap.PosType"), 0) == 1) {//Anchor Left
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if (CVarGetInteger(CVAR_COSMETIC("Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap_ic = Left_MC_Margin;};
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if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
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rectTop = (markPoint->y + Y_Margins_Minimap_ic + 140 + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0));
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if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
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if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap_ic = Left_MC_Margin;};
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if (play->sceneNum == SCENE_DEKU_TREE || play->sceneNum == SCENE_DODONGOS_CAVERN || play->sceneNum == SCENE_JABU_JABU ||
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play->sceneNum == SCENE_FOREST_TEMPLE || play->sceneNum == SCENE_FIRE_TEMPLE || play->sceneNum == SCENE_WATER_TEMPLE ||
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play->sceneNum == SCENE_SPIRIT_TEMPLE || play->sceneNum == SCENE_SHADOW_TEMPLE || play->sceneNum == SCENE_BOTTOM_OF_THE_WELL ||
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play->sceneNum == SCENE_ICE_CAVERN) {
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rectLeft = OTRGetRectDimensionFromLeftEdge(markPointX+CVarGetInteger(CVAR_COSMETIC("Minimap.PosX"), 0)+204+X_Margins_Minimap_ic);
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rectLeft = OTRGetRectDimensionFromLeftEdge(markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+204+X_Margins_Minimap_ic);
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} else {
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rectLeft = OTRGetRectDimensionFromLeftEdge(markPointX+CVarGetInteger(CVAR_COSMETIC("Minimap.PosX"), 0)+204+X_Margins_Minimap_ic);
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rectLeft = OTRGetRectDimensionFromLeftEdge(markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+204+X_Margins_Minimap_ic);
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}
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} else if (CVarGetInteger(CVAR_COSMETIC("Minimap.PosType"), 0) == 2) {//Anchor Right
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if (CVarGetInteger(CVAR_COSMETIC("Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap_ic = Right_MC_Margin;};
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rectLeft = OTRGetRectDimensionFromRightEdge(markPointX+CVarGetInteger(CVAR_COSMETIC("Minimap.PosX"), 0)+204+X_Margins_Minimap_ic);
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} else if (CVarGetInteger(CVAR_COSMETIC("Minimap.PosType"), 0) == 3) {//Anchor None
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rectLeft = markPointX+CVarGetInteger(CVAR_COSMETIC("Minimap.PosX"), 0)+204+X_Margins_Minimap_ic;
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} else if (CVarGetInteger(CVAR_COSMETIC("Minimap.PosType"), 0) == 4) {//Hidden
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} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
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if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap_ic = Right_MC_Margin;};
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rectLeft = OTRGetRectDimensionFromRightEdge(markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+204+X_Margins_Minimap_ic);
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} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
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rectLeft = markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+204+X_Margins_Minimap_ic;
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} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 4) {//Hidden
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rectLeft = -9999;
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}
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} else {
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