Final Step of CVar macro/sectionalizing (#4107)
* p * Missed the prefix renames. * More missed ones. * Mostly finished cleanup. Removed a few CVars and some related functionality. * Bit more (prepping non-existent title card color editing). * Resolve gCrowdControl. * Final cleanup. * Universal constant, not acceleration... * Preset CVars.
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@@ -329,7 +329,7 @@ void GameState_Update(GameState* gameState) {
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func_800C49F4(gfxCtx);
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}
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gSaveContext.language = CVarGetInteger("gLanguages", LANGUAGE_ENG);
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gSaveContext.language = CVarGetInteger(CVAR_SETTING("Languages"), LANGUAGE_ENG);
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GameInteractor_ExecuteOnGameFrameUpdate();
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gameState->frames++;
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