Final Step of CVar macro/sectionalizing (#4107)
* p * Missed the prefix renames. * More missed ones. * Mostly finished cleanup. Removed a few CVars and some related functionality. * Bit more (prepping non-existent title card color editing). * Resolve gCrowdControl. * Final cleanup. * Universal constant, not acceleration... * Preset CVars.
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@@ -1705,7 +1705,7 @@ void DrawPlayerTab() {
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ImGui::SameLine();
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ImGui::InputScalar("C Right", ImGuiDataType_U8, &gSaveContext.equips.buttonItems[3], &one, NULL);
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if (CVarGetInteger("gDpadEquips", 0)) {
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if (CVarGetInteger(CVAR_SETTING("DpadEquips"), 0)) {
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ImGui::NewLine();
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ImGui::Text("Current D-pad Equips");
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ImGui::InputScalar("D-pad Up ", ImGuiDataType_U8, &gSaveContext.equips.buttonItems[4], &one, NULL); // Two spaces at the end for aligning, not elegant but it's working
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