Save states (#300)
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@@ -421,7 +421,7 @@ void Gameplay_Update(GlobalContext* globalCtx) {
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input = globalCtx->state.input;
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if ((SREG(1) < 0) || (DREG(0) != 0)) {
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if ((SREG(1) < 0) || (DREG(0) != 0)) {
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SREG(1) = 0;
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ZeldaArena_Display();
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}
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