Added some of the settings, loaded from the server, implemented game win condition (pretty untested)

This commit is contained in:
Jerom Venneker
2025-03-03 21:24:59 +01:00
parent ea2e718c06
commit 61563fadba
13 changed files with 268 additions and 57 deletions

View File

@@ -3,12 +3,21 @@
## Fork Overview
Currently playing around trying to see if we're able to hook the existing Archipelago Ocarina of time randomizer into Ship of Harkinian.
This Repo serves as a proof of concept for SoH to connect to Archipellago, the current implementation tries to implement the existing OoT AP world.
Mainly to check out the SoH Repo and to have something to develop against while the others on the discord are working on an AP world for SoH.
I'm not entierly happy with this implementation, but I'd like to create a bespoke Client to connect to AP with instead of relying on the current 3rd party clien't I've just thrown in to try out.
You can currently connect to the multiworld server, scout the items.
If you have no randomizer genereted (the `Randomizer` folder is empty) and press the `Link up` button, you'll be able to start a randomizer save file
If you have no randomizer genereted (the `Randomizer` folder is empty) `Connect` to the multiworld from the main screen, click the `Scout` button to load all of the item locations and finally press the `Link up` button, you'll be able to start a randomizer save file.
with the items populated with the location from the server.
Sending and recieving is not implemented yet, Multiworld items are currently just recovery hearts
Sending and Recieving should be implemented, Saving the game doesn't save the current item index localy (the library is a bit anoying with that).
Not all checks have been mapped, and some may be mapped incorrectly.
The victory condition should be implemented but has largely gone untested.
Results may varry
## Website