NTSC Support (N64) (#4198)

* copy n64 pal 10

doing this so i can check diffs i make

* transfer german->jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia

todo: test & disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* quicktext more closely aligned with decomp

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64
This commit is contained in:
inspectredc
2025-03-30 17:29:59 +01:00
committed by GitHub
parent 0e23adc237
commit 6140b2ec8f
1736 changed files with 107334 additions and 1129 deletions

View File

@@ -6,6 +6,12 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/ResourceManagerHelpers.h"
#include "message_data_static.h"
extern MessageTableEntry* sNesMessageEntryTablePtr;
extern MessageTableEntry* sGerMessageEntryTablePtr;
extern MessageTableEntry* sFraMessageEntryTablePtr;
extern MessageTableEntry* sJpnMessageEntryTablePtr;
SpeedMeter D_801664D0;
VisCvg sVisCvg;
VisZBuf sVisZBuf;
@@ -339,6 +345,14 @@ void GameState_Update(GameState* gameState) {
gSaveContext.language = CVarGetInteger(CVAR_SETTING("Languages"), LANGUAGE_ENG);
if (gSaveContext.language == LANGUAGE_JPN && sJpnMessageEntryTablePtr == NULL) {
gSaveContext.language = LANGUAGE_ENG;
} else if (gSaveContext.language == LANGUAGE_GER && sGerMessageEntryTablePtr == NULL) {
gSaveContext.language = LANGUAGE_ENG;
} else if (gSaveContext.language == LANGUAGE_FRA && sFraMessageEntryTablePtr == NULL) {
gSaveContext.language = LANGUAGE_ENG;
}
GameInteractor_ExecuteOnGameFrameUpdate();
gameState->frames++;
}

View File

@@ -847,6 +847,10 @@ void TitleCard_InitBossName(PlayState* play, TitleCardContext* titleCtx, void* t
newName[length - 6] = 'G';
newName[length - 5] = 'E';
newName[length - 4] = 'R';
} else if (gSaveContext.language == LANGUAGE_JPN) {
newName[length - 6] = 'J';
newName[length - 5] = 'P';
newName[length - 4] = 'N';
}
texture = newName;
}
@@ -1067,6 +1071,11 @@ void TitleCard_InitPlaceName(PlayState* play, TitleCardContext* titleCtx, void*
newName[length - 6] = 'G';
newName[length - 5] = 'E';
newName[length - 4] = 'R';
}
else if (gSaveContext.language == LANGUAGE_JPN) {
newName[length - 6] = 'J';
newName[length - 5] = 'P';
newName[length - 4] = 'N';
}
texture = newName;
}

View File

@@ -1,6 +1,7 @@
#include "global.h"
#include <textures/do_action_static/do_action_static.h>
#include <assert.h>
#include "soh/ResourceManagerHelpers.h"
void func_80110990(PlayState* play) {
Map_Destroy(play);
@@ -80,21 +81,21 @@ void func_801109B0(PlayState* play) {
}
}
osSyncPrintf("%d\n", ((void)0, gSaveContext.timer1State));
osSyncPrintf("%d\n", ((void)0, gSaveContext.timerState));
if ((gSaveContext.timer1State == 4) || (gSaveContext.timer1State == 8) || (gSaveContext.timer2State == 4) ||
(gSaveContext.timer2State == 10)) {
if ((gSaveContext.timerState == 4) || (gSaveContext.timerState == 8) || (gSaveContext.subTimerState == 4) ||
(gSaveContext.subTimerState == 10)) {
osSyncPrintf("restart_flag=%d\n", ((void)0, gSaveContext.respawnFlag));
if ((gSaveContext.respawnFlag == -1) || (gSaveContext.respawnFlag == 1)) {
if (gSaveContext.timer1State == 4) {
gSaveContext.timer1State = 1;
if (gSaveContext.timerState == 4) {
gSaveContext.timerState = 1;
gSaveContext.timerX[0] = 140;
gSaveContext.timerY[0] = 80;
}
}
if ((gSaveContext.timer1State == 4) || (gSaveContext.timer1State == 8)) {
if ((gSaveContext.timerState == 4) || (gSaveContext.timerState == 8)) {
temp = 0;
} else {
temp = 1;
@@ -109,10 +110,10 @@ void func_801109B0(PlayState* play) {
}
}
if ((gSaveContext.timer1State >= 11) && (gSaveContext.timer1State < 16)) {
gSaveContext.timer1State = 0;
if ((gSaveContext.timerState >= 11) && (gSaveContext.timerState < 16)) {
gSaveContext.timerState = 0;
// "Timer Stop!!!!!!!!!!!!!!!!!!!!!!"
osSyncPrintf("タイマー停止!!!!!!!!!!!!!!!!!!!!! = %d\n", gSaveContext.timer1State);
osSyncPrintf("タイマー停止!!!!!!!!!!!!!!!!!!!!! = %d\n", gSaveContext.timerState);
}
osSyncPrintf("PARAMETER領域=%x\n", parameterSize + 0x5300); // "Parameter Area = %x"
@@ -157,7 +158,11 @@ void Message_Init(PlayState* play) {
osSyncPrintf("吹き出しgame_alloc=%x\n", 0x2200); // "Textbox game_alloc=%x"
assert(msgCtx->textboxSegment != NULL);
Font_LoadOrderedFont(&play->msgCtx.font);
if (ResourceMgr_GetGameRegion(0) == GAME_REGION_PAL && gSaveContext.language != LANGUAGE_JPN) {
Font_LoadOrderedFont(&play->msgCtx.font);
} else { // GAME_REGION_NTSC
Font_LoadOrderedFontNTSC(&play->msgCtx.font);
}
YREG(31) = 0;
}

View File

@@ -521,7 +521,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
}
bool playCutscene = false;
if (!CVarGetInteger(CVAR_ENHANCEMENT("CreditsFix"), 1) && (cmd->startFrame == csCtx->frames)) {
if ((!CVarGetInteger(CVAR_ENHANCEMENT("CreditsFix"), 1) || ResourceMgr_GetGameRegion(0) == GAME_REGION_NTSC) && (cmd->startFrame == csCtx->frames)) {
playCutscene = true;
} else if (CVarGetInteger(CVAR_ENHANCEMENT("CreditsFix"), 1)) {
u16 delay = 0;
@@ -576,7 +576,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
osSyncPrintf("\n分岐先指定!!=[%d]番", cmd->base); // "Future fork designation=No. [%d]"
if ((gSaveContext.gameMode != GAMEMODE_NORMAL) && (csCtx->frames != cmd->startFrame)) {
gSaveContext.unk_13E7 = 1;
gSaveContext.forceRisingButtonAlphas = 1;
}
gSaveContext.cutsceneIndex = 0;

View File

@@ -31,8 +31,8 @@ void GameOver_Update(PlayState* play) {
case GAMEOVER_DEATH_START:
Message_CloseTextbox(play);
gSaveContext.timer1State = 0;
gSaveContext.timer2State = 0;
gSaveContext.timerState = 0;
gSaveContext.subTimerState = 0;
gSaveContext.eventInf[1] &= ~1;
// search inventory for spoiling items and revert if necessary
@@ -77,7 +77,7 @@ void GameOver_Update(PlayState* play) {
for (int buttonIndex = 0; buttonIndex < ARRAY_COUNT(gSaveContext.buttonStatus); buttonIndex++) {
gSaveContext.buttonStatus[buttonIndex] = BTN_ENABLED;
}
gSaveContext.unk_13E7 = gSaveContext.unk_13E8 = gSaveContext.unk_13EA = gSaveContext.unk_13EC = 0;
gSaveContext.forceRisingButtonAlphas = gSaveContext.unk_13E8 = gSaveContext.unk_13EA = gSaveContext.unk_13EC = 0;
Environment_InitGameOverLights(play);
gGameOverTimer = 20;

File diff suppressed because it is too large Load Diff

127
soh/src/code/z_kanji.c Normal file
View File

@@ -0,0 +1,127 @@
#include "global.h"
#include "macros.h"
u16 T_800AF828_ne0[] = {
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x02A0, 0x02A1, 0x02A2, 0x02A3, 0x02A4, 0x02A5,
0x02A6, 0x02A7, 0x02A8, 0x02A9, 0x02AA, 0x02AB, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x02AC, 0x02AD, 0x02AE, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x02AF, 0x02B0, 0x02B1, 0x02B2,
0x02B3, 0x02B4, 0x02B5, 0x02B6, 0x02B7, 0x02B8, 0x02B9, 0x02BA, 0x02BB, 0x02BC, 0x02BD, 0x02BE, 0x02BF, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x02C0, 0x02C1, 0x02C2, 0x02C3, 0x02C4, 0x02C5,
0x02C6, 0x02C7, 0x02C8, 0x02C9, 0x02CA, 0x02CB, 0x02CC, 0x02CD, 0x02CE, 0x02CF, 0x02D0, 0x02D1, 0x02D2, 0x02D3,
0x02D4, 0x02D5, 0x02D6, 0x02D7, 0x02D8, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x02D9, 0x02DA, 0x02DB, 0x02DC, 0x02DD, 0x02DE, 0x02DF, 0x02E0, 0x02E1, 0x02E2,
0x02E3, 0x02E4, 0x02E5, 0x02E6, 0x02E7, 0x02E8, 0x02E9, 0x02EA, 0x02EB, 0x02EC, 0x02ED, 0x02EE, 0x02EF, 0x02F0,
0x02F1, 0x02F2, 0x02F3, 0x02F4, 0x02F5, 0x02F6, 0x02F7, 0x02F8, 0x02F9, 0x02FA, 0x02FB, 0x02FC, 0x02FD, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x02FE, 0x02FF, 0x0300, 0x0301, 0x0302, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0303, 0x0304, 0x0305, 0x0306, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0307, 0x0308, 0x0309,
};
// Handwritten Function
s32 Kanji_OffsetFromShiftJIS(u32 arg0) {
s32 var_a3;
if (arg0 >= 0x8800) {
var_a3 = (arg0 & 0xFF) - 0x40;
if (var_a3 >= 0x40) {
var_a3--;
}
return (var_a3 + 0x30A + (0xBC * ((arg0 >> 8) - 0x88))) << 7;
}
var_a3 = (arg0 & 0xFF) - 0x40;
if (var_a3 >= 0x40) {
var_a3--;
}
// #Region SOH
int index = var_a3 + (0xBC * ((arg0 >> 8) - 0x81));
if (index < 0 || index >= ARRAY_COUNT(T_800AF828_ne0)) {
// Invalid font char found
// @bug: Some characters e.g. 0x0222 can reach here incorrectly
return 0;
}
// #End region
return T_800AF828_ne0[var_a3 + (0xBC * ((arg0 >> 8) - 0x81))] << 7;
}

File diff suppressed because it is too large Load Diff

View File

@@ -24,6 +24,12 @@
#include "soh/ResourceManagerHelpers.h"
#include "soh/Enhancements/gameplaystats.h"
#include "message_data_static.h"
extern MessageTableEntry* sNesMessageEntryTablePtr;
extern MessageTableEntry* sGerMessageEntryTablePtr;
extern MessageTableEntry* sFraMessageEntryTablePtr;
extern MessageTableEntry* sJpnMessageEntryTablePtr;
#define DO_ACTION_TEX_WIDTH() 48
#define DO_ACTION_TEX_HEIGHT() 16
#define DO_ACTION_TEX_SIZE() ((DO_ACTION_TEX_WIDTH() * DO_ACTION_TEX_HEIGHT()) / 2)
@@ -318,7 +324,7 @@ void func_80082644(PlayState* play, s16 alpha) {
void func_8008277C(PlayState* play, s16 maxAlpha, s16 alpha) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
if (gSaveContext.unk_13E7 != 0) {
if (gSaveContext.forceRisingButtonAlphas != 0) {
func_80082644(play, alpha);
return;
}
@@ -843,12 +849,12 @@ void func_80083108(PlayState* play) {
if ((gSaveContext.cutsceneIndex < 0xFFF0) ||
((play->sceneNum == SCENE_LON_LON_RANCH) && (gSaveContext.cutsceneIndex == 0xFFF0))) {
gSaveContext.unk_13E7 = 0;
gSaveContext.forceRisingButtonAlphas = 0;
if ((player->stateFlags1 & PLAYER_STATE1_ON_HORSE) || (play->shootingGalleryStatus > 1) ||
((play->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38))) {
if (gSaveContext.equips.buttonItems[0] != ITEM_NONE || randoCanTrackSwordless) {
gSaveContext.unk_13E7 = 1;
gSaveContext.forceRisingButtonAlphas = 1;
if (gSaveContext.buttonStatus[0] == BTN_DISABLED) {
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
@@ -915,7 +921,7 @@ void func_80083108(PlayState* play) {
} else if (play->sceneNum == SCENE_CHAMBER_OF_THE_SAGES && !IS_BOSS_RUSH) {
Interface_ChangeAlpha(1);
} else if (play->sceneNum == SCENE_FISHING_POND) {
gSaveContext.unk_13E7 = 2;
gSaveContext.forceRisingButtonAlphas = 2;
if (play->interfaceCtx.unk_260 != 0) {
if (gSaveContext.equips.buttonItems[0] != ITEM_FISHING_POLE) {
gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0];
@@ -2796,6 +2802,10 @@ void Interface_LoadActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 l
newName[loadOffset][length - 6] = 'G';
newName[loadOffset][length - 5] = 'E';
newName[loadOffset][length - 4] = 'R';
} else if (gSaveContext.language == LANGUAGE_JPN) {
newName[loadOffset][length - 6] = 'J';
newName[loadOffset][length - 5] = 'P';
newName[loadOffset][length - 4] = 'N';
}
doAction = newName[loadOffset];
}
@@ -2861,6 +2871,10 @@ void Interface_LoadActionLabelB(PlayState* play, u16 action) {
newName[length - 6] = 'G';
newName[length - 5] = 'E';
newName[length - 4] = 'R';
} else if (gSaveContext.language == LANGUAGE_JPN) {
newName[length - 6] = 'J';
newName[length - 5] = 'P';
newName[length - 4] = 'N';
}
doAction = newName;
}
@@ -3750,21 +3764,21 @@ void func_80088AA0(s16 arg0) {
gSaveContext.timerX[1] = 140;
gSaveContext.timerY[1] = 80;
D_80125A5C = 0;
gSaveContext.timer2Value = arg0;
gSaveContext.subTimerSeconds = arg0;
if (arg0 != 0) {
gSaveContext.timer2State = 1;
gSaveContext.subTimerState = 1;
} else {
gSaveContext.timer2State = 7;
gSaveContext.subTimerState = 7;
}
}
void func_80088AF0(PlayState* play) {
if (gSaveContext.timer2State != 0) {
if (gSaveContext.subTimerState != 0) {
if (gSaveContext.eventInf[1] & 1) {
gSaveContext.timer2Value = 239;
gSaveContext.subTimerSeconds = 239;
} else {
gSaveContext.timer2Value = 1;
gSaveContext.subTimerSeconds = 1;
}
}
}
@@ -3773,12 +3787,12 @@ void func_80088B34(s16 arg0) {
gSaveContext.timerX[0] = 140;
gSaveContext.timerY[0] = 80;
D_80125A5C = 0;
gSaveContext.timer1Value = arg0;
gSaveContext.timerSeconds = arg0;
if (arg0 != 0) {
gSaveContext.timer1State = 5;
gSaveContext.timerState = 5;
} else {
gSaveContext.timer1State = 11;
gSaveContext.timerState = 11;
}
}
@@ -3795,8 +3809,8 @@ void Interface_DrawActionLabel(GraphicsContext* gfxCtx, void* texture) {
}
void Interface_DrawItemButtons(PlayState* play) {
static void* cUpLabelTextures[] = { gNaviCUpENGTex, gNaviCUpENGTex, gNaviCUpENGTex };
static s16 startButtonLeftPos[] = { 132, 130, 130 };
static void* cUpLabelTextures[] = { gNaviCUpENGTex, gNaviCUpENGTex, gNaviCUpENGTex, gNaviCUpJPTex };
static s16 startButtonLeftPos[] = { 132, 130, 130, 132 };
InterfaceContext* interfaceCtx = &play->interfaceCtx;
Player* player = GET_PLAYER(play);
PauseContext* pauseCtx = &play->pauseCtx;
@@ -4970,6 +4984,13 @@ void Interface_Draw(PlayState* play) {
s16 svar5;
s16 svar6;
bool fullUi = !CVarGetInteger(CVAR_ENHANCEMENT("MinimalUI"), 0) || !R_MINIMAP_DISABLED || play->pauseCtx.state != 0;
// #region SOH [NTSC]
s32 languageOffset = gSaveContext.language;
if (languageOffset == LANGUAGE_JPN) {
languageOffset = LANGUAGE_ENG;
}
// #endregion
if (GameInteractor_NoUIActive()) {
return;
@@ -5256,10 +5277,10 @@ void Interface_Draw(PlayState* play) {
// B Button Do Action Label
s16 PosX_adjust;
s16 PosY_adjust;
if (gSaveContext.language == 2) {
if (gSaveContext.language == LANGUAGE_FRA) {
PosX_adjust = -12;
PosY_adjust = 5;
} else if (gSaveContext.language == 1) { //ger
} else if (gSaveContext.language == LANGUAGE_GER) {
PosY_adjust = 6;
PosX_adjust = -9;
} else {
@@ -5292,8 +5313,8 @@ void Interface_Draw(PlayState* play) {
BbtnPosX = -9999;
}
} else {
BbtnPosX = OTRGetRectDimensionFromRightEdge(R_B_LABEL_X(gSaveContext.language)+X_Margins_BtnB_label);
BbtnPosY = R_B_LABEL_Y(gSaveContext.language)+Y_Margins_BtnB_label;
BbtnPosX = OTRGetRectDimensionFromRightEdge(R_B_LABEL_X(languageOffset)+X_Margins_BtnB_label);
BbtnPosY = R_B_LABEL_Y(languageOffset)+Y_Margins_BtnB_label;
}
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
@@ -5304,7 +5325,7 @@ void Interface_Draw(PlayState* play) {
DO_ACTION_TEX_WIDTH(), DO_ACTION_TEX_HEIGHT(), 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
R_B_LABEL_DD = (1 << 10) / (WREG(37 + gSaveContext.language) / 100.0f);
R_B_LABEL_DD = (1 << 10) / (WREG(37 + languageOffset) / 100.0f);
gSPWideTextureRectangle(OVERLAY_DISP++, BbtnPosX << 2, BbtnPosY << 2,
(BbtnPosX + DO_ACTION_TEX_WIDTH()) << 2,
(BbtnPosY + DO_ACTION_TEX_HEIGHT()) << 2, G_TX_RENDERTILE, 0, 0,
@@ -5498,7 +5519,7 @@ void Interface_Draw(PlayState* play) {
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
Matrix_Translate(-138.0f + rAIconX, rAIconY, WREG(46 + gSaveContext.language) / 10.0f, MTXMODE_NEW);
Matrix_Translate(-138.0f + rAIconX, rAIconY, WREG(46 + languageOffset) / 10.0f, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY);
gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
@@ -5664,13 +5685,13 @@ void Interface_Draw(PlayState* play) {
}
}
if ((gSaveContext.timer2State == 5) && (Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT)) {
if ((gSaveContext.subTimerState == 5) && (Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT)) {
// Trade quest timer reached 0
D_8015FFE6 = 40;
gSaveContext.cutsceneIndex = 0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
gSaveContext.timer2State = 0;
gSaveContext.subTimerState = 0;
if ((gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI) &&
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_MASTER) &&
@@ -5711,28 +5732,28 @@ void Interface_Draw(PlayState* play) {
(play->shootingGalleryStatus <= 1) &&
!((play->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38))) {
svar6 = 0;
switch (gSaveContext.timer1State) {
switch (gSaveContext.timerState) {
case 1:
D_8015FFE2 = 20;
D_8015FFE0 = 20;
gSaveContext.timer1Value = gSaveContext.health >> 1;
gSaveContext.timer1State = 2;
gSaveContext.timerSeconds = gSaveContext.health >> 1;
gSaveContext.timerState = 2;
break;
case 2:
D_8015FFE2--;
if (D_8015FFE2 == 0) {
D_8015FFE2 = 20;
gSaveContext.timer1State = 3;
gSaveContext.timerState = 3;
}
break;
case 5:
case 11:
D_8015FFE2 = 20;
D_8015FFE0 = 20;
if (gSaveContext.timer1State == 5) {
gSaveContext.timer1State = 6;
if (gSaveContext.timerState == 5) {
gSaveContext.timerState = 6;
} else {
gSaveContext.timer1State = 12;
gSaveContext.timerState = 12;
}
break;
case 6:
@@ -5740,10 +5761,10 @@ void Interface_Draw(PlayState* play) {
D_8015FFE2--;
if (D_8015FFE2 == 0) {
D_8015FFE2 = 20;
if (gSaveContext.timer1State == 6) {
gSaveContext.timer1State = 7;
if (gSaveContext.timerState == 6) {
gSaveContext.timerState = 7;
} else {
gSaveContext.timer1State = 13;
gSaveContext.timerState = 13;
}
}
break;
@@ -5770,15 +5791,15 @@ void Interface_Draw(PlayState* play) {
gSaveContext.timerY[0] = 46;
}
if (gSaveContext.timer1State == 3) {
gSaveContext.timer1State = 4;
if (gSaveContext.timerState == 3) {
gSaveContext.timerState = 4;
} else {
gSaveContext.timer1State = 8;
gSaveContext.timerState = 8;
}
}
case 4:
case 8:
if ((gSaveContext.timer1State == 4) || (gSaveContext.timer1State == 8)) {
if ((gSaveContext.timerState == 4) || (gSaveContext.timerState == 8)) {
if (gSaveContext.healthCapacity > 0xA0) {
gSaveContext.timerY[0] = 54;
} else {
@@ -5786,28 +5807,28 @@ void Interface_Draw(PlayState* play) {
}
}
if ((gSaveContext.timer1State >= 3) && (msgCtx->msgLength == 0)) {
if ((gSaveContext.timerState >= 3) && (msgCtx->msgLength == 0)) {
D_8015FFE0--;
if (D_8015FFE0 == 0) {
if (gSaveContext.timer1Value != 0) {
gSaveContext.timer1Value--;
if (gSaveContext.timerSeconds != 0) {
gSaveContext.timerSeconds--;
}
D_8015FFE0 = 20;
if (gSaveContext.timer1Value == 0) {
gSaveContext.timer1State = 10;
if (gSaveContext.timerSeconds == 0) {
gSaveContext.timerState = 10;
if (D_80125A5C != 0) {
gSaveContext.health = 0;
play->damagePlayer(play, -(gSaveContext.health + 2));
}
D_80125A5C = 0;
} else if (gSaveContext.timer1Value > 60) {
} else if (gSaveContext.timerSeconds > 60) {
if (timerDigits[4] == 1) {
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
} else if (gSaveContext.timer1Value >= 11) {
} else if (gSaveContext.timerSeconds >= 11) {
if (timerDigits[4] & 1) {
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
@@ -5840,10 +5861,10 @@ void Interface_Draw(PlayState* play) {
gSaveContext.timerY[0] = 46;
}
gSaveContext.timer1State = 14;
gSaveContext.timerState = 14;
}
case 14:
if (gSaveContext.timer1State == 14) {
if (gSaveContext.timerState == 14) {
if (gSaveContext.healthCapacity > 0xA0) {
gSaveContext.timerY[0] = 54;
} else {
@@ -5851,15 +5872,15 @@ void Interface_Draw(PlayState* play) {
}
}
if (gSaveContext.timer1State >= 3) {
if (gSaveContext.timerState >= 3) {
D_8015FFE0--;
if (D_8015FFE0 == 0) {
gSaveContext.timer1Value++;
gSaveContext.timerSeconds++;
D_8015FFE0 = 20;
if (gSaveContext.timer1Value == 3599) {
if (gSaveContext.timerSeconds == 3599) {
D_8015FFE2 = 40;
gSaveContext.timer1State = 15;
gSaveContext.timerState = 15;
} else {
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
@@ -5868,37 +5889,37 @@ void Interface_Draw(PlayState* play) {
}
break;
case 10:
if (gSaveContext.timer2State != 0) {
if (gSaveContext.subTimerState != 0) {
D_8015FFE6 = 20;
D_8015FFE4 = 20;
gSaveContext.timerX[1] = 140;
gSaveContext.timerY[1] = 80;
if (gSaveContext.timer2State < 7) {
gSaveContext.timer2State = 2;
if (gSaveContext.subTimerState < 7) {
gSaveContext.subTimerState = 2;
} else {
gSaveContext.timer2State = 8;
gSaveContext.subTimerState = 8;
}
gSaveContext.timer1State = 0;
gSaveContext.timerState = 0;
} else {
gSaveContext.timer1State = 0;
gSaveContext.timerState = 0;
}
case 15:
break;
default:
svar6 = 1;
switch (gSaveContext.timer2State) {
switch (gSaveContext.subTimerState) {
case 1:
case 7:
D_8015FFE6 = 20;
D_8015FFE4 = 20;
gSaveContext.timerX[1] = 140;
gSaveContext.timerY[1] = 80;
if (gSaveContext.timer2State == 1) {
gSaveContext.timer2State = 2;
if (gSaveContext.subTimerState == 1) {
gSaveContext.subTimerState = 2;
} else {
gSaveContext.timer2State = 8;
gSaveContext.subTimerState = 8;
}
break;
case 2:
@@ -5906,10 +5927,10 @@ void Interface_Draw(PlayState* play) {
D_8015FFE6--;
if (D_8015FFE6 == 0) {
D_8015FFE6 = 20;
if (gSaveContext.timer2State == 2) {
gSaveContext.timer2State = 3;
if (gSaveContext.subTimerState == 2) {
gSaveContext.subTimerState = 3;
} else {
gSaveContext.timer2State = 9;
gSaveContext.subTimerState = 9;
}
}
break;
@@ -5917,7 +5938,7 @@ void Interface_Draw(PlayState* play) {
case 9:
osSyncPrintf("event_xp[1]=%d, event_yp[1]=%d TOTAL_EVENT_TM=%d\n",
svar5 = gSaveContext.timerX[1], svar2 = gSaveContext.timerY[1],
gSaveContext.timer2Value);
gSaveContext.subTimerSeconds);
svar1 = (gSaveContext.timerX[1] - 26) / D_8015FFE6;
gSaveContext.timerX[1] -= svar1;
if (gSaveContext.healthCapacity > 0xA0) {
@@ -5938,15 +5959,15 @@ void Interface_Draw(PlayState* play) {
gSaveContext.timerY[1] = 46;
}
if (gSaveContext.timer2State == 3) {
gSaveContext.timer2State = 4;
if (gSaveContext.subTimerState == 3) {
gSaveContext.subTimerState = 4;
} else {
gSaveContext.timer2State = 10;
gSaveContext.subTimerState = 10;
}
}
case 4:
case 10:
if ((gSaveContext.timer2State == 4) || (gSaveContext.timer2State == 10)) {
if ((gSaveContext.subTimerState == 4) || (gSaveContext.subTimerState == 10)) {
if (gSaveContext.healthCapacity > 0xA0) {
gSaveContext.timerY[1] = 54;
} else {
@@ -5954,35 +5975,35 @@ void Interface_Draw(PlayState* play) {
}
}
if (gSaveContext.timer2State >= 3) {
if (gSaveContext.subTimerState >= 3) {
D_8015FFE4--;
if (D_8015FFE4 == 0) {
D_8015FFE4 = 20;
if (gSaveContext.timer2State == 4) {
gSaveContext.timer2Value--;
osSyncPrintf("TOTAL_EVENT_TM=%d\n", gSaveContext.timer2Value);
if (gSaveContext.subTimerState == 4) {
gSaveContext.subTimerSeconds--;
osSyncPrintf("TOTAL_EVENT_TM=%d\n", gSaveContext.subTimerSeconds);
if (gSaveContext.timer2Value <= 0) {
if (gSaveContext.subTimerSeconds <= 0) {
if (!Flags_GetSwitch(play, 0x37) ||
((play->sceneNum != SCENE_GANON_BOSS) &&
(play->sceneNum != SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) &&
(play->sceneNum != SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) &&
(play->sceneNum != SCENE_INSIDE_GANONS_CASTLE_COLLAPSE))) {
D_8015FFE6 = 40;
gSaveContext.timer2State = 5;
gSaveContext.subTimerState = 5;
gSaveContext.cutsceneIndex = 0;
Message_StartTextbox(play, 0x71B0, NULL);
Player_SetCsActionWithHaltedActors(play, NULL, 8);
} else {
D_8015FFE6 = 40;
gSaveContext.timer2State = 6;
gSaveContext.subTimerState = 6;
}
} else if (gSaveContext.timer2Value > 60) {
} else if (gSaveContext.subTimerSeconds > 60) {
if (timerDigits[4] == 1) {
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &gSfxDefaultPos, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
} else if (gSaveContext.timer2Value > 10) {
} else if (gSaveContext.subTimerSeconds > 10) {
if ((timerDigits[4] & 1)) {
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
@@ -5992,17 +6013,17 @@ void Interface_Draw(PlayState* play) {
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
} else {
gSaveContext.timer2Value++;
gSaveContext.subTimerSeconds++;
if (gSaveContext.eventInf[1] & 1) {
if (gSaveContext.timer2Value == 240) {
if (gSaveContext.subTimerSeconds == 240) {
Message_StartTextbox(play, 0x6083, NULL);
gSaveContext.eventInf[1] &= ~1;
gSaveContext.timer2State = 0;
gSaveContext.subTimerState = 0;
}
}
}
if ((gSaveContext.timer2Value % 60) == 0) {
if ((gSaveContext.subTimerSeconds % 60) == 0) {
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
@@ -6012,22 +6033,22 @@ void Interface_Draw(PlayState* play) {
case 6:
D_8015FFE6--;
if (D_8015FFE6 == 0) {
gSaveContext.timer2State = 0;
gSaveContext.subTimerState = 0;
}
break;
}
break;
}
if (((gSaveContext.timer1State != 0) && (gSaveContext.timer1State != 10)) ||
(gSaveContext.timer2State != 0)) {
if (((gSaveContext.timerState != 0) && (gSaveContext.timerState != 10)) ||
(gSaveContext.subTimerState != 0)) {
timerDigits[0] = timerDigits[1] = svar2 = timerDigits[3] = 0;
timerDigits[2] = 10; // digit 10 is used as ':' (colon)
if (gSaveContext.timer1State != 0) {
timerDigits[4] = gSaveContext.timer1Value;
if (gSaveContext.timerState != 0) {
timerDigits[4] = gSaveContext.timerSeconds;
} else {
timerDigits[4] = gSaveContext.timer2Value;
timerDigits[4] = gSaveContext.subTimerSeconds;
}
while (timerDigits[4] >= 60) {
@@ -6079,14 +6100,14 @@ void Interface_Draw(PlayState* play) {
gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE,
TEXEL0, 0, PRIMITIVE, 0);
if (gSaveContext.timer1State != 0) {
if ((gSaveContext.timer1Value < 10) && (gSaveContext.timer1State < 11)) {
if (gSaveContext.timerState != 0) {
if ((gSaveContext.timerSeconds < 10) && (gSaveContext.timerState < 11)) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 50, 0, 255);
} else {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255);
}
} else {
if ((gSaveContext.timer2Value < 10) && (gSaveContext.timer2State < 6)) {
if ((gSaveContext.subTimerSeconds < 10) && (gSaveContext.subTimerState < 6)) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 50, 0, 255);
} else {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 0, 255);
@@ -6243,14 +6264,24 @@ void Interface_Update(PlayState* play) {
GameInteractor_ExecuteOnInterfaceUpdate();
bool isPal = ResourceMgr_GetGameRegion(0) == GAME_REGION_PAL;
if (CHECK_BTN_ALL(debugInput->press.button, BTN_DLEFT)) {
gSaveContext.language = LANGUAGE_ENG;
CVarSetInteger(CVAR_SETTING("Languages"), LANGUAGE_ENG);
osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
} else if (CHECK_BTN_ALL(debugInput->press.button, BTN_DUP)) {
} else if (CHECK_BTN_ALL(debugInput->press.button, BTN_DUP) && sGerMessageEntryTablePtr != NULL) {
gSaveContext.language = LANGUAGE_GER;
CVarSetInteger(CVAR_SETTING("Languages"), LANGUAGE_GER);
osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
} else if (CHECK_BTN_ALL(debugInput->press.button, BTN_DRIGHT)) {
} else if (CHECK_BTN_ALL(debugInput->press.button, BTN_DRIGHT) && sFraMessageEntryTablePtr != NULL) {
gSaveContext.language = LANGUAGE_FRA;
CVarSetInteger(CVAR_SETTING("Languages"), LANGUAGE_FRA);
osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
} else if (CHECK_BTN_ALL(debugInput->press.button, BTN_DDOWN) && sJpnMessageEntryTablePtr != NULL) {
// Add this in to have an equivalent ntsc language debugging feature
gSaveContext.language = LANGUAGE_JPN;
CVarSetInteger(CVAR_SETTING("Languages"), LANGUAGE_JPN);
osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
}
@@ -6397,7 +6428,7 @@ void Interface_Update(PlayState* play) {
HealthMeter_Update(play);
if ((gSaveContext.timer1State >= 3) && (play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) &&
if ((gSaveContext.timerState >= 3) && (play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) &&
(msgCtx->msgMode == MSGMODE_NONE) && !(player->stateFlags2 & PLAYER_STATE2_ATTEMPT_PLAY_FOR_ACTOR) && (play->transitionTrigger == TRANS_TRIGGER_OFF) &&
(play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play)) {}
@@ -6516,16 +6547,16 @@ void Interface_Update(PlayState* play) {
Interface_UpdateMagicBar(play);
}
if (gSaveContext.timer1State == 0) {
if (gSaveContext.timerState == 0) {
if (((D_80125A58 == 1) || (D_80125A58 == 2) || (D_80125A58 == 4)) && ((gSaveContext.health >> 1) != 0)) {
gSaveContext.timer1State = 1;
gSaveContext.timerState = 1;
gSaveContext.timerX[0] = 140;
gSaveContext.timerY[0] = 80;
D_80125A5C = 1;
}
} else {
if (((D_80125A58 == 0) || (D_80125A58 == 3)) && (gSaveContext.timer1State < 5)) {
gSaveContext.timer1State = 0;
if (((D_80125A58 == 0) || (D_80125A58 == 3)) && (gSaveContext.timerState < 5)) {
gSaveContext.timerState = 0;
}
}

View File

@@ -7,6 +7,7 @@
#include "soh/Enhancements/randomizer/savefile.h"
#include "soh/OTRGlobals.h"
#include "soh/SaveManager.h"
#include "soh/ResourceManagerHelpers.h"
#define NUM_DUNGEONS 8
#define NUM_COWS 10
@@ -238,6 +239,11 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
gSaveContext.linkAge = 1;
gSaveContext.dayTime = 0x6AAB;
gSaveContext.cutsceneIndex = 0xFFF1;
if (ResourceMgr_GetGameRegion(0) == GAME_REGION_PAL && gSaveContext.language != LANGUAGE_JPN) {
gSaveContext.ship.filenameLanguage = NAME_LANGUAGE_PAL;
} else { // GAME_REGION_NTSC
gSaveContext.ship.filenameLanguage = (gSaveContext.language == LANGUAGE_JPN) ? NAME_LANGUAGE_NTSC_JPN : NAME_LANGUAGE_NTSC_ENG;
}
if ((fileChooseCtx->buttonIndex == 0 && CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0))) {
gSaveContext.cutsceneIndex = 0;