NTSC Support (N64) (#4198)
* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
This commit is contained in:
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soh/assets/xml/N64_NTSC_12/objects/object_ganon.xml
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soh/assets/xml/N64_NTSC_12/objects/object_ganon.xml
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<Root>
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<!-- Assets for Ganondorf -->
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<File Name="object_ganon" Segment="6">
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<!-- Ganondorf Limb DisplayLists -->
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<DList Name="gGanondorfPelvisDL" Offset="0x49C0"/>
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<DList Name="gGanondorfRightShinDL" Offset="0x4C08"/>
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<DList Name="gGanondorfRightFootDL" Offset="0x4E08"/>
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<DList Name="gGanondorfRightThighDL" Offset="0x4F20"/>
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<DList Name="gGanondorfLeftShinDL" Offset="0x5070"/>
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<DList Name="gGanondorfLeftFootDL" Offset="0x5270"/>
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<DList Name="gGanondorfLeftThighDL" Offset="0x5388"/>
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<DList Name="gGanondorfHeadDL" Offset="0x54D8"/>
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<DList Name="gGanondorfRightUpperLipDL" Offset="0x6030"/>
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<DList Name="gGanondorfLowerHairEndDL" Offset="0x6198"/>
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<DList Name="gGanondorfUpperHairEndDL" Offset="0x62F0"/>
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<DList Name="gGanondorfJawDL" Offset="0x6460"/>
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<DList Name="gGanondorfMouthDL" Offset="0x66E8"/>
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<DList Name="gGanondorfLeftUpperLipDL" Offset="0x6A28"/>
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<DList Name="gGanondorfTorsoDL" Offset="0x6B90"/>
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<DList Name="gGanondorfRightForearmDL" Offset="0x6F20"/>
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<DList Name="gGanondorfRightUpperArmDL" Offset="0x7048"/>
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<DList Name="gGanondorfRightShoulderDL" Offset="0x7310"/>
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<DList Name="gGanondorfLeftForearmDL" Offset="0x7518"/>
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<DList Name="gGanondorfLeftUpperArmDL" Offset="0x7640"/>
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<DList Name="gGanondorfLeftShoulderDL" Offset="0x7908"/>
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<!-- Ganondorf Textures -->
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<Texture Name="gGanondorfSkinTLUT" OutName="ganondorf_skin_tlut" Format="rgba16" Width="16" Height="16" Offset="0x7B10"/>
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<Texture Name="gGanondorfHairTLUT" OutName="ganondorf_hair_tlut" Format="rgba16" Width="16" Height="16" Offset="0x7D10"/>
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<Texture Name="gGanondorfInnerMouthTex" OutName="ganondorf_inner_mouth" Format="rgba16" Width="8" Height="8" Offset="0x7F10"/>
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<Texture Name="gGanondorfJawTex" OutName="ganondorf_jaw" Format="ci8" Width="16" Height="16" Offset="0x7F90" TlutOffset="0x7B10"/>
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<Texture Name="gGanondorfSideburnTex" OutName="ganondorf_sideburn" Format="ci8" Width="16" Height="16" Offset="0x8090" TlutOffset="0x7D10"/>
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<Texture Name="gGanondorfOuterMouthTex" OutName="ganondorf_outer_mouth" Format="rgba16" Width="4" Height="8" Offset="0x8190"/>
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<Texture Name="gGanondorfUpperLipTex" OutName="ganondorf_upper_lip" Format="ci8" Width="16" Height="16" Offset="0x81D0" TlutOffset="0x7B10"/>
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<Texture Name="gGanondorfHairTex" OutName="ganondorf_hair" Format="ci8" Width="16" Height="16" Offset="0x82D0" TlutOffset="0x7D10"/>
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<Texture Name="gGanondorfTeethTex" OutName="ganondorf_teeth" Format="rgba16" Width="4" Height="4" Offset="0x83D0"/>
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<Texture Name="gGanondorfEyebrowTex" OutName="ganondorf_eyebrow" Format="ci8" Width="16" Height="8" Offset="0x83F0" TlutOffset="0x7D10"/>
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<Texture Name="gGanondorfHairFringeTex" OutName="ganondorf_hair_fringe" Format="ci8" Width="16" Height="16" Offset="0x8470" TlutOffset="0x7D10"/>
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<Texture Name="gGanondorfNoseBridgeTex" OutName="ganondorf_nose_bridge" Format="rgba16" Width="4" Height="16" Offset="0x8570"/>
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<Texture Name="gGanondorfNoseTex" OutName="ganondorf_nose" Format="ci8" Width="8" Height="8" Offset="0x85F0" TlutOffset="0x7B10"/>
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<Texture Name="gGanondorfEarTex" OutName="ganondorf_ear" Format="rgba16" Width="8" Height="16" Offset="0x8630"/>
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<Texture Name="gGanondorfEyeOrbitTex" OutName="ganondorf_eye_orbit" Format="ci8" Width="32" Height="16" Offset="0x8730" TlutOffset="0x7B10"/>
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<Texture Name="gGanondorfGerudoFabricTex" OutName="ganondorf_gerudo_fabric" Format="rgba16" Width="16" Height="16" Offset="0x8930"/>
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<Texture Name="gGanondorfRedFabricTex" OutName="ganondorf_red_fabric" Format="rgba16" Width="16" Height="16" Offset="0x8B30"/>
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<Texture Name="gGanondorfBodysuitTex" OutName="ganondorf_bodysuit" Format="rgba16" Width="8" Height="8" Offset="0x8D30"/>
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<Texture Name="gGanondorfLeatherTex" OutName="ganondorf_leather" Format="rgba16" Width="16" Height="16" Offset="0x8DB0"/>
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<Texture Name="gGanondorfCapeFasteningTex" OutName="ganondorf_cape_fastening" Format="rgba16" Width="16" Height="16" Offset="0x8FB0"/>
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<Texture Name="gGanondorfGerudoFabricWithSunTex" OutName="ganondorf_gerudo_fabric_with_sun" Format="rgba16" Width="32" Height="16" Offset="0x91B0"/>
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<Texture Name="gGanondorfHandTLUT" OutName="ganondorf_hand_tlut" Format="rgba16" Width="56" Height="1" Offset="0x95B0"/>
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<Texture Name="gGanondorfJewelTex" OutName="ganondorf_jewel" Format="rgba16" Width="16" Height="32" Offset="0x9620"/>
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<Texture Name="gGanondorfNormalEyeTex" OutName="ganondorf_normal_eye" Format="rgba16" Width="32" Height="16" Offset="0x9A20"/>
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<Texture Name="gGanondorfChestJewelTex" OutName="ganondorf_chest_jewel" Format="rgba16" Width="16" Height="16" Offset="0x9E20"/>
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<Texture Name="gGanondorfBlackLeatherTex" OutName="ganondorf_black_leather" Format="rgba16" Width="16" Height="16" Offset="0xA020"/>
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<Texture Name="gGanondorfThumbTex" OutName="ganondorf_thumb" Format="ci8" Width="8" Height="8" Offset="0xA220" TlutOffset="0x95B0"/>
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<Texture Name="gGanondorfGauntletAndPauldronTex" OutName="ganondorf_gauntlet_and_pauldron" Format="rgba16" Width="16" Height="16" Offset="0xA260"/>
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<Texture Name="gGanondorfHandSideTex" OutName="ganondorf_hand_side" Format="ci8" Width="8" Height="8" Offset="0xA460" TlutOffset="0x95B0"/>
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<Texture Name="gGanondorfFingerTex" OutName="ganondorf_finger" Format="ci8" Width="8" Height="8" Offset="0xA4A0" TlutOffset="0x95B0"/>
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<Texture Name="gGanondorfCrazedEyeTex" OutName="ganondorf_crazed_eye" Format="rgba16" Width="32" Height="16" Offset="0xA4E0"/>
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<Texture Name="gGanondorfEmptyEyeTex" OutName="ganondorf_empty_eye" Format="rgba16" Width="32" Height="16" Offset="0xA8E0"/>
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<!-- DisplayList for Ganondorf's eyes -->
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<DList Name="gGanondorfEyesDL" Offset="0xBE90"/>
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<!-- Ganondorf Limb DisplayLists -->
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<DList Name="gGanondorfJewelDL" Offset="0xBF40"/>
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<DList Name="gGanondorfLeftHandDL" Offset="0xC048"/>
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<DList Name="gGanondorfRightHandClosedDL" Offset="0xC518"/>
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<DList Name="gGanondorfRightHandOpenDL" Offset="0xC9E8"/>
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<!-- Ganondorf Title Card Texture -->
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<!-- <Texture Name="gGanondorfTitleCardTex" OutName="ganondorf_title_card" Format="i8" Width="128" Height="120" Offset="0xCF00"/> -->
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<!-- Ganondorf Animation -->
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<Animation Name="gGanondorfEndingFloatAnim" Offset="0xFF48"/> <!-- Original name is "ONOLEE" (lit. "Curse you!" from his in-game dialogue) -->
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<!-- Ganondorf Limbs -->
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<Limb Name="gGanondorfRootLimb" LimbType="Standard" Offset="0xFF58"/>
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<Limb Name="gGanondorfTorsoLimb" LimbType="Standard" Offset="0xFF64"/>
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<Limb Name="gGanondorfLeftShoulderLimb" LimbType="Standard" Offset="0xFF70"/>
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<Limb Name="gGanondorfLeftUpperArmLimb" LimbType="Standard" Offset="0xFF7C"/>
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<Limb Name="gGanondorfLeftForearmLimb" LimbType="Standard" Offset="0xFF88"/>
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<Limb Name="gGanondorfLeftHandLimb" LimbType="Standard" Offset="0xFF94"/>
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<Limb Name="gGanondorfRightShoulderLimb" LimbType="Standard" Offset="0xFFA0"/>
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<Limb Name="gGanondorfRightUpperArmLimb" LimbType="Standard" Offset="0xFFAC"/>
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<Limb Name="gGanondorfRightForearmLimb" LimbType="Standard" Offset="0xFFB8"/>
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<Limb Name="gGanondorfRightHandLimb" LimbType="Standard" Offset="0xFFC4"/>
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<Limb Name="gGanondorfJewelLimb" LimbType="Standard" Offset="0xFFD0"/>
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<Limb Name="gGanondorfLeftUpperLipLimb" LimbType="Standard" Offset="0xFFDC"/>
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<Limb Name="gGanondorfMouthLimb" LimbType="Standard" Offset="0xFFE8"/>
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<Limb Name="gGanondorfJawLimb" LimbType="Standard" Offset="0xFFF4"/>
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<Limb Name="gGanondorfUpperHairEndLimb" LimbType="Standard" Offset="0x10000"/>
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<Limb Name="gGanondorfLowerHairEndLimb" LimbType="Standard" Offset="0x1000C"/>
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<Limb Name="gGanondorfRightUpperLipLimb" LimbType="Standard" Offset="0x10018"/>
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<Limb Name="gGanondorfHeadLimb" LimbType="Standard" Offset="0x10024"/>
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<Limb Name="gGanondorfPelvisLimb" LimbType="Standard" Offset="0x10030"/>
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<Limb Name="gGanondorfLeftThighLimb" LimbType="Standard" Offset="0x1003C"/>
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<Limb Name="gGanondorfLeftShinLimb" LimbType="Standard" Offset="0x10048"/>
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<Limb Name="gGanondorfLeftFootLimb" LimbType="Standard" Offset="0x10054"/>
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<Limb Name="gGanondorfRightThighLimb" LimbType="Standard" Offset="0x10060"/>
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<Limb Name="gGanondorfRightShinLimb" LimbType="Standard" Offset="0x1006C"/>
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<Limb Name="gGanondorfRightFootLimb" LimbType="Standard" Offset="0x10078"/>
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<!-- Ganondorf Skeleton -->
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<Skeleton Name="gGanondorfSkel" Type="Flex" LimbType="Standard" Offset="0x100E8"/>
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</File>
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</Root>
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