NTSC Support (N64) (#4198)
* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
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54
soh/assets/xml/N64_NTSC_11/objects/object_fhg.xml
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54
soh/assets/xml/N64_NTSC_11/objects/object_fhg.xml
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<Root>
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<File Name="object_fhg" Segment="6">
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<Texture Name="object_fhgTex_003320" OutName="object_fhgTex_003320" Format="rgba16" Width="16" Height="16" Offset="0x3320" AddedByScript="true"/>
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<Texture Name="object_fhgTex_003520" OutName="object_fhgTex_003520" Format="rgba16" Width="16" Height="16" Offset="0x3520" AddedByScript="true"/>
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<Texture Name="object_fhgTex_003720" OutName="object_fhgTex_003720" Format="rgba16" Width="16" Height="16" Offset="0x3720" AddedByScript="true"/>
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<Texture Name="object_fhgTex_003920" OutName="object_fhgTex_003920" Format="rgba16" Width="16" Height="16" Offset="0x3920" AddedByScript="true"/>
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<Texture Name="object_fhgTex_003B20" OutName="object_fhgTex_003B20" Format="rgba16" Width="8" Height="8" Offset="0x3B20" AddedByScript="true"/>
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<Texture Name="object_fhgTex_003BA0" OutName="object_fhgTex_003BA0" Format="rgba16" Width="16" Height="16" Offset="0x3BA0" AddedByScript="true"/>
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<Texture Name="object_fhgTex_003DA0" OutName="object_fhgTex_003DA0" Format="rgba16" Width="16" Height="16" Offset="0x3DA0" AddedByScript="true"/>
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<Texture Name="object_fhgTex_003FA0" OutName="object_fhgTex_003FA0" Format="rgba16" Width="16" Height="32" Offset="0x3FA0" AddedByScript="true"/>
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<Texture Name="object_fhgTex_0043A0" OutName="object_fhgTex_0043A0" Format="rgba16" Width="16" Height="8" Offset="0x43A0" AddedByScript="true"/>
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<Texture Name="object_fhgTex_0044A0" OutName="object_fhgTex_0044A0" Format="rgba16" Width="32" Height="32" Offset="0x44A0" AddedByScript="true"/>
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<Texture Name="object_fhgTex_004CA0" OutName="object_fhgTex_004CA0" Format="rgba16" Width="8" Height="16" Offset="0x4CA0" AddedByScript="true"/>
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<Texture Name="object_fhgTex_004DA0" OutName="object_fhgTex_004DA0" Format="rgba16" Width="8" Height="8" Offset="0x4DA0" AddedByScript="true"/>
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<Texture Name="object_fhgTex_00D040" OutName="object_fhgTex_00D040" Format="rgba16" Width="4" Height="4" Offset="0xBC40" AddedByScript="true"/>
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<Texture Name="object_fhgTex_00D060" OutName="object_fhgTex_00D060" Format="rgba16" Width="16" Height="16" Offset="0xBC60" AddedByScript="true"/>
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<Texture Name="object_fhgTex_00E8B0" OutName="object_fhgTex_00E8B0" Format="i4" Width="64" Height="64" Offset="0xD4B0" AddedByScript="true"/>
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<Texture Name="object_fhgTex_00F0B0" OutName="object_fhgTex_00F0B0" Format="i4" Width="64" Height="64" Offset="0xDCB0" AddedByScript="true"/>
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<Texture Name="object_fhgTex_00FD98" OutName="object_fhgTex_00FD98" Format="i8" Width="64" Height="32" Offset="0xE998" AddedByScript="true"/>
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<Texture Name="object_fhgTex_010660" OutName="object_fhgTex_010660" Format="i4" Width="32" Height="96" Offset="0xF260" AddedByScript="true"/>
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<Texture Name="object_fhgTex_010D20" OutName="object_fhgTex_010D20" Format="i8" Width="32" Height="32" Offset="0xF920" AddedByScript="true"/>
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<Texture Name="object_fhgTex_011120" OutName="object_fhgTex_011120" Format="i8" Width="64" Height="64" Offset="0xFD20" AddedByScript="true"/>
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<!-- Skeleton -->
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<Skeleton Name="gPhantomHorseSkel" Type="Normal" LimbType="Skin" Offset="0x9C98"/>
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<!-- Animations -->
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<Animation Name="gPhantomHorseRunningAnim" Offset="0xA0C8"/>
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<Animation Name="gPhantomHorseAirAnim" Offset="0xA5D0"/>
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<Animation Name="gPhantomHorseLeapAnim" Offset="0xB25C"/>
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<Animation Name="gPhantomHorseLandAnim" Offset="0xB71C"/>
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<Animation Name="gPhantomHorseRearingAnim" Offset="0xC9B8"/>
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<Animation Name="gPhantomHorseIdleAnim" Offset="0xD4A0"/>
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<!-- Unused animations -->
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<Animation Name="gPhantomHorseUnusedRearingAnim" Offset="0x5804"/>
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<Animation Name="gPhantomHorseStillAnim" Offset="0x5990"/>
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<Animation Name="gPhantomHorseFenceJumpAnim" Offset="0xAD80"/>
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<!-- Boss title card -->
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<Texture Name="gPhantomGanonTitleCardTex" OutName="phantom_ganon_title_card" Format="i8" Width="128" Height="120" Offset="0x59A0"/>
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<!-- Energy attack DLists -->
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<DList Name="gPhantomWarpDL" Offset="0xE6A0"/>
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<DList Name="gPhantomLightningBlastDL" Offset="0xE8F8"/>
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<DList Name="gPhantomLightningDL" Offset="0xF1E0"/>
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<DList Name="gPhantomEnergyBallDL" Offset="0x10D60"/>
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<!-- Unused DLists -->
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<DList Name="gPhantomUnkDL_FCA0" Offset="0xE8A0"/>
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<DList Name="gPhantomUnkDL_10CA0" Offset="0xF8A0"/>
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</File>
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</Root>
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