NTSC Support (N64) (#4198)
* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
This commit is contained in:
103
soh/assets/xml/N64_NTSC_10/objects/object_fd.xml
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103
soh/assets/xml/N64_NTSC_10/objects/object_fd.xml
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<Root>
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<File Name="object_fd" Segment="6">
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<Texture Name="object_fdTex_000458" OutName="object_fdTex_000458" Format="ci4" Width="32" Height="32" Offset="0x458" TlutOffset="0x438" AddedByScript="true"/>
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<Texture Name="object_fdTex_000658" OutName="object_fdTex_000658" Format="ci4" Width="32" Height="64" Offset="0x658" TlutOffset="0x438" AddedByScript="true"/>
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<Texture Name="object_fdTex_000A78" OutName="object_fdTex_000A78" Format="ci4" Width="32" Height="32" Offset="0xA78" TlutOffset="0xA58" AddedByScript="true"/>
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<Texture Name="object_fdTex_0040A8" OutName="object_fdTex_0040A8" Format="rgba16" Width="32" Height="32" Offset="0x40A8" AddedByScript="true"/>
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<Texture Name="object_fdTex_0048A8" OutName="object_fdTex_0048A8" Format="rgba16" Width="32" Height="32" Offset="0x48A8" AddedByScript="true"/>
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<Texture Name="object_fdTex_0050A8" OutName="object_fdTex_0050A8" Format="rgba16" Width="16" Height="16" Offset="0x50A8" AddedByScript="true"/>
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<Texture Name="object_fdTex_0052A8" OutName="object_fdTex_0052A8" Format="rgba16" Width="16" Height="16" Offset="0x52A8" AddedByScript="true"/>
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<Texture Name="object_fdTex_0054A8" OutName="object_fdTex_0054A8" Format="rgba16" Width="16" Height="16" Offset="0x54A8" AddedByScript="true"/>
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<Texture Name="object_fdTex_0056A8" OutName="object_fdTex_0056A8" Format="rgba16" Width="16" Height="16" Offset="0x56A8" AddedByScript="true"/>
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<Texture Name="object_fdTex_005B60" OutName="object_fdTex_005B60" Format="rgba16" Width="16" Height="16" Offset="0x5B60" AddedByScript="true"/>
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<Texture Name="object_fdTex_005D60" OutName="object_fdTex_005D60" Format="rgba16" Width="16" Height="16" Offset="0x5D60" AddedByScript="true"/>
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<Texture Name="object_fdTex_005F60" OutName="object_fdTex_005F60" Format="rgba16" Width="16" Height="16" Offset="0x5F60" AddedByScript="true"/>
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<Texture Name="object_fdTex_009208" OutName="object_fdTex_009208" Format="i8" Width="16" Height="16" Offset="0x9208" AddedByScript="true"/>
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<Texture Name="object_fdTex_009780" OutName="object_fdTex_009780" Format="rgba16" Width="16" Height="16" Offset="0x9780" AddedByScript="true"/>
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<Texture Name="object_fdTex_009980" OutName="object_fdTex_009980" Format="rgba16" Width="16" Height="16" Offset="0x9980" AddedByScript="true"/>
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<Texture Name="object_fdTex_00A050" OutName="object_fdTex_00A050" Format="rgba16" Width="32" Height="32" Offset="0xA050" AddedByScript="true"/>
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<Texture Name="object_fdTex_00A918" OutName="object_fdTex_00A918" Format="i8" Width="16" Height="16" Offset="0xA918" AddedByScript="true"/>
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<Texture Name="object_fdTex_00AA18" OutName="object_fdTex_00AA18" Format="rgba16" Width="32" Height="32" Offset="0xAA18" AddedByScript="true"/>
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<Texture Name="object_fdTex_00B458" OutName="object_fdTex_00B458" Format="rgba16" Width="32" Height="32" Offset="0xB458" AddedByScript="true"/>
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<Texture Name="object_fdTex_00BC58" OutName="object_fdTex_00BC58" Format="rgba16" Width="16" Height="16" Offset="0xBC58" AddedByScript="true"/>
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<Texture Name="object_fdTex_00BE58" OutName="object_fdTex_00BE58" Format="rgba16" Width="16" Height="16" Offset="0xBE58" AddedByScript="true"/>
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<Texture Name="object_fdTex_00C058" OutName="object_fdTex_00C058" Format="rgba16" Width="16" Height="16" Offset="0xC058" AddedByScript="true"/>
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<Texture Name="object_fdTex_00D170" OutName="object_fdTex_00D170" Format="rgba16" Width="16" Height="16" Offset="0xD170" AddedByScript="true"/>
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<Texture Name="object_fdTex_00D438" OutName="object_fdTex_00D438" Format="rgba16" Width="16" Height="16" Offset="0xD438" AddedByScript="true"/>
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<Texture Name="object_fdTLUT_000438" OutName="object_fdTLUT_000438" Format="rgba16" Width="4" Height="4" Offset="0x438" AddedByScript="true"/>
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<Texture Name="object_fdTLUT_000A58" OutName="object_fdTLUT_000A58" Format="rgba16" Width="4" Height="4" Offset="0xA58" AddedByScript="true"/>
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<Texture Name="object_fdTLUT_0032A8" OutName="object_fdTLUT_0032A8" Format="rgba16" Width="16" Height="16" Offset="0x32A8" AddedByScript="true"/>
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<!-- Boss title card -->
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<!-- <Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="120" Offset="0xD700"/> -->
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<!-- Skeletons -->
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<Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x100E0"/>
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<Skeleton Name="gVolvagiaRightArmSkel" Type="Normal" LimbType="Standard" Offset="0x101A0"/>
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<Skeleton Name="gVolvagiaHeadSkel" Type="Normal" LimbType="Standard" Offset="0x10260"/>
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<!-- Animations -->
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<Animation Name="gVolvagiaLeftArmEmergeAnim" Offset="0x10064"/>
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<Animation Name="gVolvagiaRightArmEmergeAnim" Offset="0x10124"/>
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<Animation Name="gVolvagiaHeadEmergeAnim" Offset="0x101E4"/>
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<!-- Head display lists -->
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<DList Name="gVolvagiaBrokenFaceDL" Offset="0x59F8"/>
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<DList Name="gVolvagiaManeMaterialDL" Offset="0x9168"/>
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<DList Name="gVolvagiaManeModelDL" Offset="0x91E8"/>
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<!-- Eye textures -->
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<Texture Name="gVolvagiaEyeOpenTex" OutName="volvagia_eye_open" Format="i8" Width="32" Height="32" Offset="0x38A8"/>
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<Texture Name="gVolvagiaEyeHalfTex" OutName="volvagia_eye_half" Format="i8" Width="32" Height="32" Offset="0x34A8"/>
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<Texture Name="gVolvagiaEyeClosedTex" OutName="volvagia_eye_closed" Format="i8" Width="32" Height="32" Offset="0x3CA8"/>
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<!-- Death display lists -->
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<DList Name="gVolvagiaRibsDL" Offset="0xB2F8"/>
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<DList Name="gVolvagiaSkullDL" Offset="0xCBC8"/>
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<DList Name="gVolvagiaJawboneDL" Offset="0xD0A0"/>
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<!-- Body segment display lists -->
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<DList Name="gVolvagiaBodySeg1DL" Offset="0x79A0"/>
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<DList Name="gVolvagiaBodySeg2DL" Offset="0x7AC0"/>
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<DList Name="gVolvagiaBodySeg3DL" Offset="0x7B70"/>
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<DList Name="gVolvagiaBodySeg4DL" Offset="0x7BD0"/>
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<DList Name="gVolvagiaBodySeg5DL" Offset="0x7C30"/>
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<DList Name="gVolvagiaBodySeg6DL" Offset="0x7C90"/>
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<DList Name="gVolvagiaBodySeg7DL" Offset="0x7CF0"/>
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<DList Name="gVolvagiaBodySeg8DL" Offset="0x7D50"/>
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<DList Name="gVolvagiaBodySeg9DL" Offset="0x7DB0"/>
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<DList Name="gVolvagiaBodySeg10DL" Offset="0x7E10"/>
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<DList Name="gVolvagiaBodySeg11DL" Offset="0x7E70"/>
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<DList Name="gVolvagiaBodySeg12DL" Offset="0x7ED0"/>
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<DList Name="gVolvagiaBodySeg13DL" Offset="0x7F30"/>
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<DList Name="gVolvagiaBodySeg14DL" Offset="0x7F90"/>
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<DList Name="gVolvagiaBodySeg15DL" Offset="0x7FF0"/>
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<DList Name="gVolvagiaBodySeg16DL" Offset="0x8038"/>
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<DList Name="gVolvagiaBodySeg17DL" Offset="0x8080"/>
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<DList Name="gVolvagiaBodySeg18DL" Offset="0x80D8"/>
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<!-- Particle display lists -->
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<DList Name="gVolvagiaEmberMaterialDL" Offset="0xA880"/>
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<DList Name="gVolvagiaEmberModelDL" Offset="0xA900"/>
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<DList Name="gVolvagiaDustMaterialDL" Offset="0xB3A8"/>
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<DList Name="gVolvagiaDustModelDL" Offset="0xB3C8"/>
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<DList Name="gVolvagiaDebrisMaterialDL" Offset="0xD3A0"/>
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<DList Name="gVolvagiaDebrisModelDL" Offset="0xD420"/>
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<DList Name="gVolvagiaSkullPieceMaterialDL" Offset="0xD668"/>
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<DList Name="gVolvagiaSkullPieceModelDL" Offset="0xD6E8"/>
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<!-- Unused body skeleton assets -->
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<Skeleton Name="gVolvagiaBodySkel" Type="Flex" LimbType="Standard" Offset="0x10020"/>
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<Animation Name="gVolvagiaBodyStaticAnim" Offset="0x61D8"/>
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<Texture Name="gVolvagiaBodyTex" OutName="volvagia_body" Format="rgba16" Width="32" Height="64" Offset="0x8128"/>
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<!-- Unused, purpose unknown -->
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<DList Name="gVolvagiaDL_009668" Offset="0x9668"/>
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<!-- Platform assets -->
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<Collision Name="gVolvagiaPlatformCol" Offset="0xD68"/>
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<DList Name="gVolvagiaPlatformDL" Offset="0x240"/>
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<!-- Boulder assets -->
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<DList Name="gVolvagiaRockDL" Offset="0x9F20"/>
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</File>
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</Root>
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