NTSC Support (N64) (#4198)
* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
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@@ -309,4 +309,107 @@ static const ALIGN_ASSET(2) char gQuestionMarkPositionNameFRATex[] = dgQuestionM
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#define dgGanonsCastlePositionNameFRATex "__OTR__textures/map_name_static/gGanonsCastlePositionNameFRATex"
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static const ALIGN_ASSET(2) char gGanonsCastlePositionNameFRATex[] = dgGanonsCastlePositionNameFRATex;
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#define dgHauntedWastelandPointNameJPNTex "__OTR__textures/map_name_static/gHauntedWastelandPointNameJPNTex"
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static const ALIGN_ASSET(2) char gHauntedWastelandPointNameJPNTex[] = dgHauntedWastelandPointNameJPNTex;
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#define dgGerudosFortressPointNameJPNTex "__OTR__textures/map_name_static/gGerudosFortressPointNameJPNTex"
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static const ALIGN_ASSET(2) char gGerudosFortressPointNameJPNTex[] = dgGerudosFortressPointNameJPNTex;
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#define dgGerudoValleyPointNameJPNTex "__OTR__textures/map_name_static/gGerudoValleyPointNameJPNTex"
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static const ALIGN_ASSET(2) char gGerudoValleyPointNameJPNTex[] = dgGerudoValleyPointNameJPNTex;
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#define dgHyliaLakesidePointNameJPNTex "__OTR__textures/map_name_static/gHyliaLakesidePointNameJPNTex"
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static const ALIGN_ASSET(2) char gHyliaLakesidePointNameJPNTex[] = dgHyliaLakesidePointNameJPNTex;
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#define dgLonLonRanchPointNameJPNTex "__OTR__textures/map_name_static/gLonLonRanchPointNameJPNTex"
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static const ALIGN_ASSET(2) char gLonLonRanchPointNameJPNTex[] = dgLonLonRanchPointNameJPNTex;
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#define dgMarketPointNameJPNTex "__OTR__textures/map_name_static/gMarketPointNameJPNTex"
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static const ALIGN_ASSET(2) char gMarketPointNameJPNTex[] = dgMarketPointNameJPNTex;
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#define dgHyruleFieldPointNameJPNTex "__OTR__textures/map_name_static/gHyruleFieldPointNameJPNTex"
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static const ALIGN_ASSET(2) char gHyruleFieldPointNameJPNTex[] = dgHyruleFieldPointNameJPNTex;
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#define dgDeathMountainPointNameJPNTex "__OTR__textures/map_name_static/gDeathMountainPointNameJPNTex"
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static const ALIGN_ASSET(2) char gDeathMountainPointNameJPNTex[] = dgDeathMountainPointNameJPNTex;
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#define dgKakarikoVillagePointNameJPNTex "__OTR__textures/map_name_static/gKakarikoVillagePointNameJPNTex"
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static const ALIGN_ASSET(2) char gKakarikoVillagePointNameJPNTex[] = dgKakarikoVillagePointNameJPNTex;
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#define dgLostWoodsPointNameJPNTex "__OTR__textures/map_name_static/gLostWoodsPointNameJPNTex"
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static const ALIGN_ASSET(2) char gLostWoodsPointNameJPNTex[] = dgLostWoodsPointNameJPNTex;
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#define dgKokiriForestPointNameJPNTex "__OTR__textures/map_name_static/gKokiriForestPointNameJPNTex"
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static const ALIGN_ASSET(2) char gKokiriForestPointNameJPNTex[] = dgKokiriForestPointNameJPNTex;
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#define dgZorasDomainPointNameJPNTex "__OTR__textures/map_name_static/gZorasDomainPointNameJPNTex"
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static const ALIGN_ASSET(2) char gZorasDomainPointNameJPNTex[] = dgZorasDomainPointNameJPNTex;
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#define dgHyruleFieldPositionNameJPNTex "__OTR__textures/map_name_static/gHyruleFieldPositionNameJPNTex"
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static const ALIGN_ASSET(2) char gHyruleFieldPositionNameJPNTex[] = dgHyruleFieldPositionNameJPNTex;
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#define dgKakarikoVillagePositionNameJPNTex "__OTR__textures/map_name_static/gKakarikoVillagePositionNameJPNTex"
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static const ALIGN_ASSET(2) char gKakarikoVillagePositionNameJPNTex[] = dgKakarikoVillagePositionNameJPNTex;
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#define dgGraveyardPositionNameJPNTex "__OTR__textures/map_name_static/gGraveyardPositionNameJPNTex"
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static const ALIGN_ASSET(2) char gGraveyardPositionNameJPNTex[] = dgGraveyardPositionNameJPNTex;
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#define dgZorasRiverPositionNameJPNTex "__OTR__textures/map_name_static/gZorasRiverPositionNameJPNTex"
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static const ALIGN_ASSET(2) char gZorasRiverPositionNameJPNTex[] = dgZorasRiverPositionNameJPNTex;
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#define dgKokiriForestPositionNameJPNTex "__OTR__textures/map_name_static/gKokiriForestPositionNameJPNTex"
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static const ALIGN_ASSET(2) char gKokiriForestPositionNameJPNTex[] = dgKokiriForestPositionNameJPNTex;
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#define dgSacredForestMeadowPositionNameJPNTex "__OTR__textures/map_name_static/gSacredForestMeadowPositionNameJPNTex"
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static const ALIGN_ASSET(2) char gSacredForestMeadowPositionNameJPNTex[] = dgSacredForestMeadowPositionNameJPNTex;
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#define dgLakeHyliaPositionNameJPNTex "__OTR__textures/map_name_static/gLakeHyliaPositionNameJPNTex"
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static const ALIGN_ASSET(2) char gLakeHyliaPositionNameJPNTex[] = dgLakeHyliaPositionNameJPNTex;
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#define dgZorasDomainPositionNameJPNTex "__OTR__textures/map_name_static/gZorasDomainPositionNameJPNTex"
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static const ALIGN_ASSET(2) char gZorasDomainPositionNameJPNTex[] = dgZorasDomainPositionNameJPNTex;
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#define dgZorasFountainPositionNameJPNTex "__OTR__textures/map_name_static/gZorasFountainPositionNameJPNTex"
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static const ALIGN_ASSET(2) char gZorasFountainPositionNameJPNTex[] = dgZorasFountainPositionNameJPNTex;
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#define dgGerudoValleyPositionNameJPNTex "__OTR__textures/map_name_static/gGerudoValleyPositionNameJPNTex"
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static const ALIGN_ASSET(2) char gGerudoValleyPositionNameJPNTex[] = dgGerudoValleyPositionNameJPNTex;
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#define dgLostWoodsPositionNameJPNTex "__OTR__textures/map_name_static/gLostWoodsPositionNameJPNTex"
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static const ALIGN_ASSET(2) char gLostWoodsPositionNameJPNTex[] = dgLostWoodsPositionNameJPNTex;
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#define dgDesertColossusPositionNameJPNTex "__OTR__textures/map_name_static/gDesertColossusPositionNameJPNTex"
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static const ALIGN_ASSET(2) char gDesertColossusPositionNameJPNTex[] = dgDesertColossusPositionNameJPNTex;
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#define dgGerudosFortressPositionNameJPNTex "__OTR__textures/map_name_static/gGerudosFortressPositionNameJPNTex"
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static const ALIGN_ASSET(2) char gGerudosFortressPositionNameJPNTex[] = dgGerudosFortressPositionNameJPNTex;
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#define dgHauntedWastelandPositionNameJPNTex "__OTR__textures/map_name_static/gHauntedWastelandPositionNameJPNTex"
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static const ALIGN_ASSET(2) char gHauntedWastelandPositionNameJPNTex[] = dgHauntedWastelandPositionNameJPNTex;
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#define dgMarketPositionNameJPNTex "__OTR__textures/map_name_static/gMarketPositionNameJPNTex"
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static const ALIGN_ASSET(2) char gMarketPositionNameJPNTex[] = dgMarketPositionNameJPNTex;
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#define dgHyruleCastlePositionNameJPNTex "__OTR__textures/map_name_static/gHyruleCastlePositionNameJPNTex"
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static const ALIGN_ASSET(2) char gHyruleCastlePositionNameJPNTex[] = dgHyruleCastlePositionNameJPNTex;
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#define dgDeathMountainTrailPositionNameJPNTex "__OTR__textures/map_name_static/gDeathMountainTrailPositionNameJPNTex"
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static const ALIGN_ASSET(2) char gDeathMountainTrailPositionNameJPNTex[] = dgDeathMountainTrailPositionNameJPNTex;
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#define dgDeathMountainCraterPositionNameJPNTex "__OTR__textures/map_name_static/gDeathMountainCraterPositionNameJPNTex"
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static const ALIGN_ASSET(2) char gDeathMountainCraterPositionNameJPNTex[] = dgDeathMountainCraterPositionNameJPNTex;
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#define dgGoronCityPositionNameJPNTex "__OTR__textures/map_name_static/gGoronCityPositionNameJPNTex"
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static const ALIGN_ASSET(2) char gGoronCityPositionNameJPNTex[] = dgGoronCityPositionNameJPNTex;
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#define dgLonLonRanchPositionNameJPNTex "__OTR__textures/map_name_static/gLonLonRanchPositionNameJPNTex"
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static const ALIGN_ASSET(2) char gLonLonRanchPositionNameJPNTex[] = dgLonLonRanchPositionNameJPNTex;
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#define dgQuestionMarkPositionNameJPNTex "__OTR__textures/map_name_static/gQuestionMarkPositionNameJPNTex"
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static const ALIGN_ASSET(2) char gQuestionMarkPositionNameJPNTex[] = dgQuestionMarkPositionNameJPNTex;
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#define dgGanonsCastlePositionNameJPNTex "__OTR__textures/map_name_static/gGanonsCastlePositionNameJPNTex"
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static const ALIGN_ASSET(2) char gGanonsCastlePositionNameJPNTex[] = dgGanonsCastlePositionNameJPNTex;
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#endif // TEXTURES_MAP_NAME_STATIC_H
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