NTSC Support (N64) (#4198)
* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
This commit is contained in:
@@ -264,4 +264,92 @@ static const ALIGN_ASSET(2) char gNum7DoActionFRATex[] = dgNum7DoActionFRATex;
|
||||
#define dgNum8DoActionFRATex "__OTR__textures/do_action_static/gNum8DoActionFRATex"
|
||||
static const ALIGN_ASSET(2) char gNum8DoActionFRATex[] = dgNum8DoActionFRATex;
|
||||
|
||||
#define dgAttackDoActionJPNTex "__OTR__textures/do_action_static/gAttackDoActionJPNTex"
|
||||
static const ALIGN_ASSET(2) char gAttackDoActionJPNTex[] = dgAttackDoActionJPNTex;
|
||||
|
||||
#define dgCheckDoActionJPNTex "__OTR__textures/do_action_static/gCheckDoActionJPNTex"
|
||||
static const ALIGN_ASSET(2) char gCheckDoActionJPNTex[] = dgCheckDoActionJPNTex;
|
||||
|
||||
#define dgEnterDoActionJPNTex "__OTR__textures/do_action_static/gEnterDoActionJPNTex"
|
||||
static const ALIGN_ASSET(2) char gEnterDoActionJPNTex[] = dgEnterDoActionJPNTex;
|
||||
|
||||
#define dgReturnDoActionJPNTex "__OTR__textures/do_action_static/gReturnDoActionJPNTex"
|
||||
static const ALIGN_ASSET(2) char gReturnDoActionJPNTex[] = dgReturnDoActionJPNTex;
|
||||
|
||||
#define dgOpenDoActionJPNTex "__OTR__textures/do_action_static/gOpenDoActionJPNTex"
|
||||
static const ALIGN_ASSET(2) char gOpenDoActionJPNTex[] = dgOpenDoActionJPNTex;
|
||||
|
||||
#define dgJumpDoActionJPNTex "__OTR__textures/do_action_static/gJumpDoActionJPNTex"
|
||||
static const ALIGN_ASSET(2) char gJumpDoActionJPNTex[] = dgJumpDoActionJPNTex;
|
||||
|
||||
#define dgDecideDoActionJPNTex "__OTR__textures/do_action_static/gDecideDoActionJPNTex"
|
||||
static const ALIGN_ASSET(2) char gDecideDoActionJPNTex[] = dgDecideDoActionJPNTex;
|
||||
|
||||
#define dgDiveDoActionJPNTex "__OTR__textures/do_action_static/gDiveDoActionJPNTex"
|
||||
static const ALIGN_ASSET(2) char gDiveDoActionJPNTex[] = dgDiveDoActionJPNTex;
|
||||
|
||||
#define dgFasterDoActionJPNTex "__OTR__textures/do_action_static/gFasterDoActionJPNTex"
|
||||
static const ALIGN_ASSET(2) char gFasterDoActionJPNTex[] = dgFasterDoActionJPNTex;
|
||||
|
||||
#define dgThrowDoActionJPNTex "__OTR__textures/do_action_static/gThrowDoActionJPNTex"
|
||||
static const ALIGN_ASSET(2) char gThrowDoActionJPNTex[] = dgThrowDoActionJPNTex;
|
||||
|
||||
#define dgUnusedNaviDoActionJPNTex "__OTR__textures/do_action_static/gUnusedNaviDoActionJPNTex"
|
||||
static const ALIGN_ASSET(2) char gUnusedNaviDoActionJPNTex[] = dgUnusedNaviDoActionJPNTex;
|
||||
|
||||
#define dgClimbDoActionJPNTex "__OTR__textures/do_action_static/gClimbDoActionJPNTex"
|
||||
static const ALIGN_ASSET(2) char gClimbDoActionJPNTex[] = dgClimbDoActionJPNTex;
|
||||
|
||||
#define dgDropDoActionJPNTex "__OTR__textures/do_action_static/gDropDoActionJPNTex"
|
||||
static const ALIGN_ASSET(2) char gDropDoActionJPNTex[] = dgDropDoActionJPNTex;
|
||||
|
||||
#define dgDownDoActionJPNTex "__OTR__textures/do_action_static/gDownDoActionJPNTex"
|
||||
static const ALIGN_ASSET(2) char gDownDoActionJPNTex[] = dgDownDoActionJPNTex;
|
||||
|
||||
#define dgSaveDoActionJPNTex "__OTR__textures/do_action_static/gSaveDoActionJPNTex"
|
||||
static const ALIGN_ASSET(2) char gSaveDoActionJPNTex[] = dgSaveDoActionJPNTex;
|
||||
|
||||
#define dgSpeakDoActionJPNTex "__OTR__textures/do_action_static/gSpeakDoActionJPNTex"
|
||||
static const ALIGN_ASSET(2) char gSpeakDoActionJPNTex[] = dgSpeakDoActionJPNTex;
|
||||
|
||||
#define dgNextDoActionJPNTex "__OTR__textures/do_action_static/gNextDoActionJPNTex"
|
||||
static const ALIGN_ASSET(2) char gNextDoActionJPNTex[] = dgNextDoActionJPNTex;
|
||||
|
||||
#define dgGrabDoActionJPNTex "__OTR__textures/do_action_static/gGrabDoActionJPNTex"
|
||||
static const ALIGN_ASSET(2) char gGrabDoActionJPNTex[] = dgGrabDoActionJPNTex;
|
||||
|
||||
#define dgStopDoActionJPNTex "__OTR__textures/do_action_static/gStopDoActionJPNTex"
|
||||
static const ALIGN_ASSET(2) char gStopDoActionJPNTex[] = dgStopDoActionJPNTex;
|
||||
|
||||
#define dgPutAwayDoActionJPNTex "__OTR__textures/do_action_static/gPutAwayDoActionJPNTex"
|
||||
static const ALIGN_ASSET(2) char gPutAwayDoActionJPNTex[] = dgPutAwayDoActionJPNTex;
|
||||
|
||||
#define dgReelDoActionJPNTex "__OTR__textures/do_action_static/gReelDoActionJPNTex"
|
||||
static const ALIGN_ASSET(2) char gReelDoActionJPNTex[] = dgReelDoActionJPNTex;
|
||||
|
||||
#define dgNum1DoActionJPNTex "__OTR__textures/do_action_static/gNum1DoActionJPNTex"
|
||||
static const ALIGN_ASSET(2) char gNum1DoActionJPNTex[] = dgNum1DoActionJPNTex;
|
||||
|
||||
#define dgNum2DoActionJPNTex "__OTR__textures/do_action_static/gNum2DoActionJPNTex"
|
||||
static const ALIGN_ASSET(2) char gNum2DoActionJPNTex[] = dgNum2DoActionJPNTex;
|
||||
|
||||
#define dgNum3DoActionJPNTex "__OTR__textures/do_action_static/gNum3DoActionJPNTex"
|
||||
static const ALIGN_ASSET(2) char gNum3DoActionJPNTex[] = dgNum3DoActionJPNTex;
|
||||
|
||||
#define dgNum4DoActionJPNTex "__OTR__textures/do_action_static/gNum4DoActionJPNTex"
|
||||
static const ALIGN_ASSET(2) char gNum4DoActionJPNTex[] = dgNum4DoActionJPNTex;
|
||||
|
||||
#define dgNum5DoActionJPNTex "__OTR__textures/do_action_static/gNum5DoActionJPNTex"
|
||||
static const ALIGN_ASSET(2) char gNum5DoActionJPNTex[] = dgNum5DoActionJPNTex;
|
||||
|
||||
#define dgNum6DoActionJPNTex "__OTR__textures/do_action_static/gNum6DoActionJPNTex"
|
||||
static const ALIGN_ASSET(2) char gNum6DoActionJPNTex[] = dgNum6DoActionJPNTex;
|
||||
|
||||
#define dgNum7DoActionJPNTex "__OTR__textures/do_action_static/gNum7DoActionJPNTex"
|
||||
static const ALIGN_ASSET(2) char gNum7DoActionJPNTex[] = dgNum7DoActionJPNTex;
|
||||
|
||||
#define dgNum8DoActionJPNTex "__OTR__textures/do_action_static/gNum8DoActionJPNTex"
|
||||
static const ALIGN_ASSET(2) char gNum8DoActionJPNTex[] = dgNum8DoActionJPNTex;
|
||||
|
||||
|
||||
#endif // TEXTURES_DO_ACTION_STATIC_H
|
||||
|
||||
Reference in New Issue
Block a user