NTSC Support (N64) (#4198)

* copy n64 pal 10

doing this so i can check diffs i make

* transfer german->jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia

todo: test & disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* quicktext more closely aligned with decomp

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64
This commit is contained in:
inspectredc
2025-03-30 17:29:59 +01:00
committed by GitHub
parent 0e23adc237
commit 6140b2ec8f
1736 changed files with 107334 additions and 1129 deletions

View File

@@ -264,4 +264,92 @@ static const ALIGN_ASSET(2) char gNum7DoActionFRATex[] = dgNum7DoActionFRATex;
#define dgNum8DoActionFRATex "__OTR__textures/do_action_static/gNum8DoActionFRATex"
static const ALIGN_ASSET(2) char gNum8DoActionFRATex[] = dgNum8DoActionFRATex;
#define dgAttackDoActionJPNTex "__OTR__textures/do_action_static/gAttackDoActionJPNTex"
static const ALIGN_ASSET(2) char gAttackDoActionJPNTex[] = dgAttackDoActionJPNTex;
#define dgCheckDoActionJPNTex "__OTR__textures/do_action_static/gCheckDoActionJPNTex"
static const ALIGN_ASSET(2) char gCheckDoActionJPNTex[] = dgCheckDoActionJPNTex;
#define dgEnterDoActionJPNTex "__OTR__textures/do_action_static/gEnterDoActionJPNTex"
static const ALIGN_ASSET(2) char gEnterDoActionJPNTex[] = dgEnterDoActionJPNTex;
#define dgReturnDoActionJPNTex "__OTR__textures/do_action_static/gReturnDoActionJPNTex"
static const ALIGN_ASSET(2) char gReturnDoActionJPNTex[] = dgReturnDoActionJPNTex;
#define dgOpenDoActionJPNTex "__OTR__textures/do_action_static/gOpenDoActionJPNTex"
static const ALIGN_ASSET(2) char gOpenDoActionJPNTex[] = dgOpenDoActionJPNTex;
#define dgJumpDoActionJPNTex "__OTR__textures/do_action_static/gJumpDoActionJPNTex"
static const ALIGN_ASSET(2) char gJumpDoActionJPNTex[] = dgJumpDoActionJPNTex;
#define dgDecideDoActionJPNTex "__OTR__textures/do_action_static/gDecideDoActionJPNTex"
static const ALIGN_ASSET(2) char gDecideDoActionJPNTex[] = dgDecideDoActionJPNTex;
#define dgDiveDoActionJPNTex "__OTR__textures/do_action_static/gDiveDoActionJPNTex"
static const ALIGN_ASSET(2) char gDiveDoActionJPNTex[] = dgDiveDoActionJPNTex;
#define dgFasterDoActionJPNTex "__OTR__textures/do_action_static/gFasterDoActionJPNTex"
static const ALIGN_ASSET(2) char gFasterDoActionJPNTex[] = dgFasterDoActionJPNTex;
#define dgThrowDoActionJPNTex "__OTR__textures/do_action_static/gThrowDoActionJPNTex"
static const ALIGN_ASSET(2) char gThrowDoActionJPNTex[] = dgThrowDoActionJPNTex;
#define dgUnusedNaviDoActionJPNTex "__OTR__textures/do_action_static/gUnusedNaviDoActionJPNTex"
static const ALIGN_ASSET(2) char gUnusedNaviDoActionJPNTex[] = dgUnusedNaviDoActionJPNTex;
#define dgClimbDoActionJPNTex "__OTR__textures/do_action_static/gClimbDoActionJPNTex"
static const ALIGN_ASSET(2) char gClimbDoActionJPNTex[] = dgClimbDoActionJPNTex;
#define dgDropDoActionJPNTex "__OTR__textures/do_action_static/gDropDoActionJPNTex"
static const ALIGN_ASSET(2) char gDropDoActionJPNTex[] = dgDropDoActionJPNTex;
#define dgDownDoActionJPNTex "__OTR__textures/do_action_static/gDownDoActionJPNTex"
static const ALIGN_ASSET(2) char gDownDoActionJPNTex[] = dgDownDoActionJPNTex;
#define dgSaveDoActionJPNTex "__OTR__textures/do_action_static/gSaveDoActionJPNTex"
static const ALIGN_ASSET(2) char gSaveDoActionJPNTex[] = dgSaveDoActionJPNTex;
#define dgSpeakDoActionJPNTex "__OTR__textures/do_action_static/gSpeakDoActionJPNTex"
static const ALIGN_ASSET(2) char gSpeakDoActionJPNTex[] = dgSpeakDoActionJPNTex;
#define dgNextDoActionJPNTex "__OTR__textures/do_action_static/gNextDoActionJPNTex"
static const ALIGN_ASSET(2) char gNextDoActionJPNTex[] = dgNextDoActionJPNTex;
#define dgGrabDoActionJPNTex "__OTR__textures/do_action_static/gGrabDoActionJPNTex"
static const ALIGN_ASSET(2) char gGrabDoActionJPNTex[] = dgGrabDoActionJPNTex;
#define dgStopDoActionJPNTex "__OTR__textures/do_action_static/gStopDoActionJPNTex"
static const ALIGN_ASSET(2) char gStopDoActionJPNTex[] = dgStopDoActionJPNTex;
#define dgPutAwayDoActionJPNTex "__OTR__textures/do_action_static/gPutAwayDoActionJPNTex"
static const ALIGN_ASSET(2) char gPutAwayDoActionJPNTex[] = dgPutAwayDoActionJPNTex;
#define dgReelDoActionJPNTex "__OTR__textures/do_action_static/gReelDoActionJPNTex"
static const ALIGN_ASSET(2) char gReelDoActionJPNTex[] = dgReelDoActionJPNTex;
#define dgNum1DoActionJPNTex "__OTR__textures/do_action_static/gNum1DoActionJPNTex"
static const ALIGN_ASSET(2) char gNum1DoActionJPNTex[] = dgNum1DoActionJPNTex;
#define dgNum2DoActionJPNTex "__OTR__textures/do_action_static/gNum2DoActionJPNTex"
static const ALIGN_ASSET(2) char gNum2DoActionJPNTex[] = dgNum2DoActionJPNTex;
#define dgNum3DoActionJPNTex "__OTR__textures/do_action_static/gNum3DoActionJPNTex"
static const ALIGN_ASSET(2) char gNum3DoActionJPNTex[] = dgNum3DoActionJPNTex;
#define dgNum4DoActionJPNTex "__OTR__textures/do_action_static/gNum4DoActionJPNTex"
static const ALIGN_ASSET(2) char gNum4DoActionJPNTex[] = dgNum4DoActionJPNTex;
#define dgNum5DoActionJPNTex "__OTR__textures/do_action_static/gNum5DoActionJPNTex"
static const ALIGN_ASSET(2) char gNum5DoActionJPNTex[] = dgNum5DoActionJPNTex;
#define dgNum6DoActionJPNTex "__OTR__textures/do_action_static/gNum6DoActionJPNTex"
static const ALIGN_ASSET(2) char gNum6DoActionJPNTex[] = dgNum6DoActionJPNTex;
#define dgNum7DoActionJPNTex "__OTR__textures/do_action_static/gNum7DoActionJPNTex"
static const ALIGN_ASSET(2) char gNum7DoActionJPNTex[] = dgNum7DoActionJPNTex;
#define dgNum8DoActionJPNTex "__OTR__textures/do_action_static/gNum8DoActionJPNTex"
static const ALIGN_ASSET(2) char gNum8DoActionJPNTex[] = dgNum8DoActionJPNTex;
#endif // TEXTURES_DO_ACTION_STATIC_H