Ensures MQ and Vanilla title Logos are saved with different names. (#1788)
This way either one can be loaded according to which OTR/whether or not MQ is enabled.
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@@ -913,7 +913,7 @@ void EnMag_DrawInnerVanilla(Actor* thisx, GlobalContext* globalCtx, Gfx** gfxp)
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gDPSetPrimColor(gfx++, 0, 0, 255, 255, 255, (s16)this->mainAlpha);
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if ((s16)this->mainAlpha != 0) {
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EnMag_DrawImageRGBA32(&gfx, 160, 100, (u8*)gTitleZeldaShieldLogoMQTex, 160, 160);
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EnMag_DrawImageRGBA32(&gfx, 160, 100, (u8*)gTitleZeldaShieldLogoTex, 160, 160);
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}
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func_8009457C(&gfx);
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