RT_HOOKSHOT_EXTENSION (#5704)

* 2 hookshot extension tricks

* consolidation

* not a glitch

* cleanup spirit logic

* clang
This commit is contained in:
Philip Dubé
2025-10-06 01:24:32 +00:00
committed by GitHub
parent f4336cdec7
commit 5e199ffea8
6 changed files with 18 additions and 14 deletions

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@@ -104,14 +104,14 @@ void RegionTable_Init_GanonsCastle() {
areaTable[RR_GANONS_CASTLE_SPIRIT_TRIAL] = Region("Ganon's Castle Spirit Trial", SCENE_INSIDE_GANONS_CASTLE, {
//Events
EventAccess(LOGIC_NUT_POT, []{return ((ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslashExceptHammer()) || logic->CanUse(RG_HOOKSHOT)) && logic->CanUse(RG_BOMBCHU_5) && logic->CanUse(RG_FAIRY_BOW) && (logic->CanUse(RG_MIRROR_SHIELD) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)));}),
EventAccess(LOGIC_SPIRIT_TRIAL_CLEAR, []{return logic->CanUse(RG_LIGHT_ARROWS) && (logic->CanUse(RG_MIRROR_SHIELD) || ctx->GetOption(RSK_SUNLIGHT_ARROWS)) && logic->CanUse(RG_BOMBCHU_5) && ((ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslashExceptHammer()) || logic->CanUse(RG_HOOKSHOT));}),
EventAccess(LOGIC_NUT_POT, []{return ((ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslashExceptHammer()) || logic->CanUse(RG_HOOKSHOT)) && (logic->CanUse(RG_BOMBCHU_5) || (ctx->GetTrickOption(RT_HOOKSHOT_EXTENSION) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT)))) && logic->CanUse(RG_FAIRY_BOW) && (logic->CanUse(RG_MIRROR_SHIELD) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)));}),
EventAccess(LOGIC_SPIRIT_TRIAL_CLEAR, []{return logic->CanUse(RG_LIGHT_ARROWS) && (logic->CanUse(RG_MIRROR_SHIELD) || ctx->GetOption(RSK_SUNLIGHT_ARROWS)) && (logic->CanUse(RG_BOMBCHU_5) || (ctx->GetTrickOption(RT_HOOKSHOT_EXTENSION) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT)))) && ((ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslashExceptHammer()) || logic->CanUse(RG_HOOKSHOT));}),
}, {
//Locations
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST, (ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) || logic->CanUse(RG_HOOKSHOT)) && (logic->CanJumpslashExceptHammer() || logic->CanUse(RG_BOMBCHU_5))),
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST, (ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) || logic->CanUse(RG_HOOKSHOT)) && logic->CanUse(RG_BOMBCHU_5) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))),
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_POT_1, ((ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslashExceptHammer()) || logic->CanUse(RG_HOOKSHOT)) && logic->CanUse(RG_BOMBCHU_5) && logic->CanUse(RG_FAIRY_BOW) && (logic->CanUse(RG_MIRROR_SHIELD) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)))),
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_POT_2, ((ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslashExceptHammer()) || logic->CanUse(RG_HOOKSHOT)) && logic->CanUse(RG_BOMBCHU_5) && logic->CanUse(RG_FAIRY_BOW) && (logic->CanUse(RG_MIRROR_SHIELD) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)))),
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST, (ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) || logic->CanUse(RG_HOOKSHOT)) && (logic->CanJumpslashExceptHammer() || (logic->CanUse(RG_BOMBCHU_5) || (ctx->GetTrickOption(RT_HOOKSHOT_EXTENSION) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT)))))),
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST, (ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) || logic->CanUse(RG_HOOKSHOT)) && (logic->CanUse(RG_BOMBCHU_5) || (ctx->GetTrickOption(RT_HOOKSHOT_EXTENSION) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT)))) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))),
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_POT_1, ((ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslashExceptHammer()) || logic->CanUse(RG_HOOKSHOT)) && (logic->CanUse(RG_BOMBCHU_5) || (ctx->GetTrickOption(RT_HOOKSHOT_EXTENSION) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT)))) && logic->CanUse(RG_FAIRY_BOW) && (logic->CanUse(RG_MIRROR_SHIELD) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)))),
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_POT_2, ((ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslashExceptHammer()) || logic->CanUse(RG_HOOKSHOT)) && (logic->CanUse(RG_BOMBCHU_5) || (ctx->GetTrickOption(RT_HOOKSHOT_EXTENSION) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT)))) && logic->CanUse(RG_FAIRY_BOW) && (logic->CanUse(RG_MIRROR_SHIELD) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)))),
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_SUN_FAIRY, logic->CanUse(RG_SUNS_SONG)),
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_HEART, true),
}, {});

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@@ -133,7 +133,8 @@ void RegionTable_Init_SpiritTemple() {
areaTable[RR_SPIRIT_TEMPLE_BEYOND_FINAL_LOCKED_DOOR] = Region("Spirit Temple Beyond Final Locked Door", SCENE_SPIRIT_TEMPLE, {}, {
//Locations
LOCATION(RC_SPIRIT_TEMPLE_BOSS_KEY_CHEST, logic->CanUse(RG_ZELDAS_LULLABY) && ((logic->TakeDamage() && ctx->GetTrickOption(RT_FLAMING_CHESTS)) || (logic->CanUse(RG_FAIRY_BOW) && logic->CanUse(RG_HOOKSHOT)))),
LOCATION(RC_SPIRIT_TEMPLE_TOPMOST_CHEST, (logic->CanUse(RG_MIRROR_SHIELD) && logic->CanAttack()) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS))),
LOCATION(RC_SPIRIT_TEMPLE_TOPMOST_CHEST, (logic->CanUse(RG_MIRROR_SHIELD) && (logic->CanJumpslash() || logic->HasExplosives() || (ctx->GetTrickOption(RT_HOOKSHOT_EXTENSION) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_HOOKSHOT))))) ||
(ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS))),
LOCATION(RC_SPIRIT_TEMPLE_ADULT_CLIMB_LEFT_HEART, logic->CanUse(RG_HOOKSHOT)),
LOCATION(RC_SPIRIT_TEMPLE_ADULT_CLIMB_RIGHT_HEART, logic->CanUse(RG_HOOKSHOT)),
}, {

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@@ -14,7 +14,7 @@ void RegionTable_Init_DeathMountainTrail() {
LOCATION(RC_DMT_FREESTANDING_POH, logic->TakeDamage() || logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && CanPlantBean(RR_DEATH_MOUNTAIN_TRAIL) && (logic->HasExplosives() || logic->HasItem(RG_GORONS_BRACELET)))),
LOCATION(RC_DMT_GS_BEAN_PATCH, logic->CanSpawnSoilSkull() && (logic->HasExplosives() || logic->HasItem(RG_GORONS_BRACELET) || (ctx->GetTrickOption(RT_DMT_SOIL_GS) && (logic->TakeDamage() || logic->CanUse(RG_HOVER_BOOTS)) && logic->CanUse(RG_BOOMERANG)))),
LOCATION(RC_DMT_GS_NEAR_KAK, logic->BlastOrSmash()),
LOCATION(RC_DMT_GS_ABOVE_DODONGOS_CAVERN, logic->IsAdult && logic->AtNight && (logic->CanUse(RG_MEGATON_HAMMER) || (ctx->GetTrickOption(RT_DMT_HOOKSHOT_LOWER_GS) && logic->CanUse(RG_HOOKSHOT)) || (ctx->GetTrickOption(RT_DMT_BEAN_LOWER_GS) && CanPlantBean(RR_DEATH_MOUNTAIN_TRAIL)) || (ctx->GetTrickOption(RT_DMT_HOVERS_LOWER_GS) && logic->CanUse(RG_HOVER_BOOTS)) || ctx->GetTrickOption(RT_DMT_JS_LOWER_GS)) && logic->CanGetNightTimeGS()),
LOCATION(RC_DMT_GS_ABOVE_DODONGOS_CAVERN, logic->IsAdult && logic->AtNight && (logic->CanUse(RG_MEGATON_HAMMER) || (ctx->GetTrickOption(RT_HOOKSHOT_EXTENSION) && logic->CanUse(RG_HOOKSHOT)) || (ctx->GetTrickOption(RT_DMT_BEAN_LOWER_GS) && CanPlantBean(RR_DEATH_MOUNTAIN_TRAIL)) || (ctx->GetTrickOption(RT_DMT_HOVERS_LOWER_GS) && logic->CanUse(RG_HOVER_BOOTS)) || (ctx->GetTrickOption(RT_DMT_JS_LOWER_GS) && logic->CanJumpslash())) && logic->CanGetNightTimeGS()),
LOCATION(RC_DMT_BLUE_RUPEE, logic->IsChild && logic->BlastOrSmash()),
LOCATION(RC_DMT_RED_RUPEE, logic->IsChild && logic->BlastOrSmash()),
LOCATION(RC_DMT_BEAN_SPROUT_FAIRY_1, logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS) && (logic->HasExplosives() || logic->HasItem(RG_GORONS_BRACELET))),

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@@ -17,7 +17,7 @@ void RegionTable_Init_GerudoValley() {
Entrance(RR_GV_UPPER_STREAM, []{return logic->IsChild || logic->HasItem(RG_BRONZE_SCALE) || logic->TakeDamage();}),
Entrance(RR_GV_CRATE_LEDGE, []{return logic->IsChild || logic->CanUse(RG_LONGSHOT);}),
Entrance(RR_GV_GROTTO_LEDGE, []{return true;}),
Entrance(RR_GV_FORTRESS_SIDE, []{return (logic->IsAdult && (logic->CanUse(RG_EPONA) || logic->CanUse(RG_LONGSHOT) || ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_FREE) || logic->Get(LOGIC_TH_RESCUED_ALL_CARPENTERS))) || (logic->IsChild && logic->CanUse(RG_HOOKSHOT));}),
Entrance(RR_GV_FORTRESS_SIDE, []{return (logic->IsAdult && (logic->CanUse(RG_EPONA) || logic->CanUse(RG_LONGSHOT) || ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_FREE) || logic->Get(LOGIC_TH_RESCUED_ALL_CARPENTERS))) || ((logic->IsChild || ctx->GetTrickOption(RT_HOOKSHOT_EXTENSION)) && logic->CanUse(RG_HOOKSHOT));}),
Entrance(RR_GV_LOWER_STREAM, []{return logic->IsChild;}), //can use cucco as child
});

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@@ -3704,6 +3704,7 @@ typedef enum {
RT_BOMBCHU_BEEHIVES,
RT_BLUE_FIRE_MUD_WALLS,
RT_OPEN_UNDERWATER_CHEST,
RT_HOOKSHOT_EXTENSION,
RT_KF_ADULT_GS, // -- location tricks
RT_LW_BRIDGE,
RT_LW_MIDO_BACKFLIP,
@@ -3720,7 +3721,6 @@ typedef enum {
RT_GY_SHADOW_FIRE_ARROWS,
RT_DMT_SOIL_GS,
RT_DMT_BOMBABLE,
RT_DMT_HOOKSHOT_LOWER_GS,
RT_DMT_HOVERS_LOWER_GS,
RT_DMT_BEAN_LOWER_GS,
RT_DMT_JS_LOWER_GS,

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@@ -410,6 +410,13 @@ void Settings::CreateOptions() {
OPT_TRICK(RT_OPEN_UNDERWATER_CHEST, RCQUEST_BOTH, RA_NONE, { Tricks::Tag::NOVICE, Tricks::Tag::GLITCH },
"Open Underwater Chests",
"Underwater chests can be opened by wearing iron boots and hookshotting the chest.");
OPT_TRICK(RT_HOOKSHOT_EXTENSION, RCQUEST_BOTH, RA_NONE, { Tricks::Tag::INTERMEDIATE },
"Hookshot/Projectile Extension",
"Slightly extends range. Also allows clipping projectile past collision. Used for:\n"
"- Crossing Gerudo Valley with Hookshot\n"
"- Retrieving DMT Gold Skulltula beside bomb flower\n"
"- Hitting switch through wall in Spirit Temple's big mirror room with Bow, Slingshot, or Hookshot\n"
"- Hitting switch through wall in Spirit Trial with Bow or Slingshot");
OPT_TRICK(RT_KF_ADULT_GS, RCQUEST_BOTH, RA_KOKIRI_FOREST, { Tricks::Tag::NOVICE },
"Adult Kokiri Forest GS with Hover Boots",
"Can be obtained without Hookshot by using the Hover Boots off of one of the roots.");
@@ -475,10 +482,6 @@ void Settings::CreateOptions() {
"Death Mountain Trail Chest with Strength",
"Child Link can blow up the wall using a nearby bomb flower. You must backwalk with the flower and then "
"quickly throw it toward the wall.");
OPT_TRICK(RT_DMT_HOOKSHOT_LOWER_GS, RCQUEST_BOTH, RA_DEATH_MOUNTAIN_TRAIL, { Tricks::Tag::INTERMEDIATE },
"Death Mountain Trail Lower Red Rock GS with Hookshot",
"After killing the Skulltula, the token can be fished out of the rock without needing to destroy it, by "
"using the Hookshot in the correct way.");
OPT_TRICK(RT_DMT_HOVERS_LOWER_GS, RCQUEST_BOTH, RA_DEATH_MOUNTAIN_TRAIL, { Tricks::Tag::ADVANCED },
"Death Mountain Trail Lower Red Rock GS with Hover Boots",
"After killing the Skulltula, the token can be collected without needing to destroy the rock by "