redicle -> reticle (#3257)
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@@ -1369,7 +1369,7 @@ void Player_DrawHookshotReticle(PlayState* play, Player* this, f32 hookshotRange
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const Color_RGBA8 color = CVarGetColor("gCosmetics.HookshotReticle_NonTarget.Value", defaultColor);
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gDPSetPrimColor(WORLD_OVERLAY_DISP++, 0, 0, color.r, color.g, color.b, color.a);
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}
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gSPVertex(WORLD_OVERLAY_DISP++, (uintptr_t)gLinkAdultHookshotRedicleVtx, 3, 0);
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gSPVertex(WORLD_OVERLAY_DISP++, (uintptr_t)gLinkAdultHookshotReticleVtx, 3, 0);
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gSP1Triangle(WORLD_OVERLAY_DISP++, 0, 1, 2, 0);
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CLOSE_DISPS(play->state.gfxCtx);
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