Player Equip Docs (#3282)
* hopefully everything * update docs for MS shuffle sections
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@@ -1602,17 +1602,17 @@ void DrawPlayerTab() {
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if (ImGui::Selectable("None")) {
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player->currentSwordItemId = ITEM_NONE;
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gSaveContext.equips.buttonItems[0] = ITEM_NONE;
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Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_NONE);
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Inventory_ChangeEquipment(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_NONE);
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}
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if (ImGui::Selectable("Kokiri Sword")) {
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player->currentSwordItemId = ITEM_SWORD_KOKIRI;
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gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KOKIRI;
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Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_KOKIRI);
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Inventory_ChangeEquipment(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_KOKIRI);
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}
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if (ImGui::Selectable("Master Sword")) {
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player->currentSwordItemId = ITEM_SWORD_MASTER;
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gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
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Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_MASTER);
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Inventory_ChangeEquipment(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_MASTER);
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}
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if (ImGui::Selectable("Biggoron's Sword")) {
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if (gSaveContext.bgsFlag) {
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@@ -1629,12 +1629,12 @@ void DrawPlayerTab() {
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gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KNIFE;
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}
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Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_BIGGORON);
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Inventory_ChangeEquipment(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_BIGGORON);
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}
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if (ImGui::Selectable("Fishing Pole")) {
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player->currentSwordItemId = ITEM_FISHING_POLE;
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gSaveContext.equips.buttonItems[0] = ITEM_FISHING_POLE;
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Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_MASTER);
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Inventory_ChangeEquipment(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_MASTER);
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}
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ImGui::EndCombo();
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@@ -1642,19 +1642,19 @@ void DrawPlayerTab() {
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if (ImGui::BeginCombo("Shield", curShield)) {
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if (ImGui::Selectable("None")) {
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player->currentShield = PLAYER_SHIELD_NONE;
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Inventory_ChangeEquipment(EQUIP_SHIELD, PLAYER_SHIELD_NONE);
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Inventory_ChangeEquipment(EQUIP_TYPE_SHIELD, EQUIP_VALUE_SHIELD_NONE);
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}
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if (ImGui::Selectable("Deku Shield")) {
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player->currentShield = PLAYER_SHIELD_DEKU;
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Inventory_ChangeEquipment(EQUIP_SHIELD, PLAYER_SHIELD_DEKU);
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Inventory_ChangeEquipment(EQUIP_TYPE_SHIELD, EQUIP_VALUE_SHIELD_DEKU);
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}
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if (ImGui::Selectable("Hylian Shield")) {
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player->currentShield = PLAYER_SHIELD_HYLIAN;
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Inventory_ChangeEquipment(EQUIP_SHIELD, PLAYER_SHIELD_HYLIAN);
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Inventory_ChangeEquipment(EQUIP_TYPE_SHIELD, EQUIP_VALUE_SHIELD_HYLIAN);
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}
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if (ImGui::Selectable("Mirror Shield")) {
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player->currentShield = PLAYER_SHIELD_MIRROR;
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Inventory_ChangeEquipment(EQUIP_SHIELD, PLAYER_SHIELD_MIRROR);
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Inventory_ChangeEquipment(EQUIP_TYPE_SHIELD, EQUIP_VALUE_SHIELD_MIRROR);
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}
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ImGui::EndCombo();
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}
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@@ -1662,15 +1662,15 @@ void DrawPlayerTab() {
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if (ImGui::BeginCombo("Tunic", curTunic)) {
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if (ImGui::Selectable("Kokiri Tunic")) {
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player->currentTunic = PLAYER_TUNIC_KOKIRI;
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Inventory_ChangeEquipment(EQUIP_TUNIC, PLAYER_TUNIC_KOKIRI + 1);
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Inventory_ChangeEquipment(EQUIP_TYPE_TUNIC, EQUIP_VALUE_TUNIC_KOKIRI);
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}
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if (ImGui::Selectable("Goron Tunic")) {
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player->currentTunic = PLAYER_TUNIC_GORON;
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Inventory_ChangeEquipment(EQUIP_TUNIC, PLAYER_TUNIC_GORON + 1);
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Inventory_ChangeEquipment(EQUIP_TYPE_TUNIC, EQUIP_VALUE_TUNIC_GORON);
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}
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if (ImGui::Selectable("Zora Tunic")) {
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player->currentTunic = PLAYER_TUNIC_ZORA;
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Inventory_ChangeEquipment(EQUIP_TUNIC, PLAYER_TUNIC_ZORA + 1);
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Inventory_ChangeEquipment(EQUIP_TYPE_TUNIC, EQUIP_VALUE_TUNIC_ZORA);
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}
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ImGui::EndCombo();
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}
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@@ -1678,15 +1678,15 @@ void DrawPlayerTab() {
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if (ImGui::BeginCombo("Boots", curBoots)) {
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if (ImGui::Selectable("Kokiri Boots")) {
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player->currentBoots = PLAYER_BOOTS_KOKIRI;
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Inventory_ChangeEquipment(EQUIP_BOOTS, PLAYER_BOOTS_KOKIRI + 1);
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Inventory_ChangeEquipment(EQUIP_TYPE_BOOTS, EQUIP_VALUE_BOOTS_KOKIRI);
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}
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if (ImGui::Selectable("Iron Boots")) {
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player->currentBoots = PLAYER_BOOTS_IRON;
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Inventory_ChangeEquipment(EQUIP_BOOTS, PLAYER_BOOTS_IRON + 1);
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Inventory_ChangeEquipment(EQUIP_TYPE_BOOTS, EQUIP_VALUE_BOOTS_IRON);
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}
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if (ImGui::Selectable("Hover Boots")) {
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player->currentBoots = PLAYER_BOOTS_HOVER;
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Inventory_ChangeEquipment(EQUIP_BOOTS, PLAYER_BOOTS_HOVER + 1);
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Inventory_ChangeEquipment(EQUIP_TYPE_BOOTS, EQUIP_VALUE_BOOTS_HOVER);
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}
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ImGui::EndCombo();
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}
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