Rename two Actor functions from decomp (#4674)
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@@ -2102,14 +2102,13 @@ s32 Actor_OfferGetItem(Actor* actor, PlayState* play, s32 getItemId, f32 xzRange
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return false;
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}
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// TODO: Rename to GiveItemIdFromActorWithFixedRange or similar
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// If you're doing something for randomizer, you're probably looking for GiveItemEntryFromActorWithFixedRange
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void func_8002F554(Actor* actor, PlayState* play, s32 getItemId) {
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void Actor_OfferGetItemNearby(Actor* actor, PlayState* play, s32 getItemId) {
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Actor_OfferGetItem(actor, play, getItemId, 50.0f, 10.0f);
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}
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void func_8002F580(Actor* actor, PlayState* play) {
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func_8002F554(actor, play, GI_NONE);
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void Actor_OfferCarry(Actor* actor, PlayState* play) {
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Actor_OfferGetItemNearby(actor, play, GI_NONE);
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}
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u32 Actor_HasNoParent(Actor* actor, PlayState* play) {
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@@ -4610,7 +4609,7 @@ s32 func_80035124(Actor* actor, PlayState* play) {
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ret = 1;
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} else {
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actor->shape.rot.x = actor->shape.rot.z = 0;
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func_8002F580(actor, play);
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Actor_OfferCarry(actor, play);
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}
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break;
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case 1:
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@@ -588,7 +588,7 @@ void EnItem00_Init(Actor* thisx, PlayState* play) {
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}
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if ((getItemId != GI_NONE) && !Actor_HasParent(&this->actor, play)) {
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func_8002F554(&this->actor, play, getItemId);
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Actor_OfferGetItemNearby(&this->actor, play, getItemId);
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}
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EnItem00_SetupAction(this, func_8001E5C8);
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@@ -956,7 +956,7 @@ void EnItem00_Update(Actor* thisx, PlayState* play) {
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params = &this->actor.params;
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if ((getItemId != GI_NONE) && !Actor_HasParent(&this->actor, play)) {
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func_8002F554(&this->actor, play, getItemId);
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Actor_OfferGetItemNearby(&this->actor, play, getItemId);
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}
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switch (*params) {
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