From 5d2d7a7f0938a898be4d4079d93bc2eef54199e7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Philip=20Dub=C3=A9?= Date: Sun, 11 Jan 2026 05:03:08 +0000 Subject: [PATCH] Make Deku Tree's falling platform respawn in rando (#6128) Relevant in Shuffle Climb, where getting to chest would not be able to logically use platform --- soh/soh/Enhancements/randomizer/hook_handlers.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/soh/soh/Enhancements/randomizer/hook_handlers.cpp b/soh/soh/Enhancements/randomizer/hook_handlers.cpp index 29a7f6035..acf4262bd 100644 --- a/soh/soh/Enhancements/randomizer/hook_handlers.cpp +++ b/soh/soh/Enhancements/randomizer/hook_handlers.cpp @@ -2030,6 +2030,9 @@ void RandomizerOnActorInitHandler(void* actorRef) { if (!isVanilla && Flags_GetRandomizerInf(RAND_INF_DEKU_TREE_MQ_TORCH_SWITCH)) { Flags_SetSwitch(gPlayState, 0x27); } + if (isVanilla) { // make falling platform respawn + Flags_UnsetSwitch(gPlayState, 0x14); + } break; case SCENE_DODONGOS_CAVERN: if (!isVanilla && Flags_GetRandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_SILVER_RUPEES)) {