Bring over some player documentation from decomp (#3380)
* Document static variables * Document enums and structs * Document some functions * Document more functions * actionParam to itemAction and fix build * Document some local variables and a define * General cleanup * Use PlayerMeleeWeaponAnimation enum when appropiate * Document some function parameters and local variables * Document some of player struct
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@@ -1573,7 +1573,7 @@ void DrawPlayerTab() {
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ImGui::InputScalar("Y Velocity", ImGuiDataType_Float, &player->actor.velocity.y);
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UIWidgets::InsertHelpHoverText("Link's speed along the Y plane. Caps at -20");
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ImGui::InputScalar("Wall Height", ImGuiDataType_Float, &player->wallHeight);
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ImGui::InputScalar("Wall Height", ImGuiDataType_Float, &player->yDistToLedge);
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UIWidgets::InsertHelpHoverText("Height used to determine whether Link can climb or grab a ledge at the top");
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ImGui::InputScalar("Invincibility Timer", ImGuiDataType_S8, &player->invincibilityTimer);
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