fast chests
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@@ -6181,6 +6181,9 @@ s32 func_8083E5A8(Player* this, GlobalContext* globalCtx) {
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if (this->getItemId != GI_NONE) {
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GetItemEntry* giEntry = &sGetItemTable[-this->getItemId - 1];
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EnBox* chest = (EnBox*)interactedActor;
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if(CVar_GetS32("gFastChests", 0) != 0) {
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giEntry->gi = -1 * abs(giEntry->gi);
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}
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if (giEntry->itemId != ITEM_NONE) {
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if (((Item_CheckObtainability(giEntry->itemId) == ITEM_NONE) && (giEntry->field & 0x40)) ||
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