Updated zapd_audio_support into zelda64

This commit is contained in:
Kevin Alexis Contreras
2022-06-15 09:42:37 -05:00
24 changed files with 1884 additions and 218 deletions

View File

@@ -288,7 +288,6 @@ void AudioLoad_InitSampleDmaBuffers(s32 arg0) {
s32 AudioLoad_IsFontLoadComplete(s32 fontId) {
return true;
if (fontId == 0xFF) {
return true;
@@ -390,7 +389,6 @@ SoundFontData* AudioLoad_SyncLoadSeqFonts(s32 seqId, u32* outDefaultFontId) {
while (numFonts > 0) {
fontId = gAudioContext.sequenceFontTable[index++];
font = AudioLoad_SyncLoadFont(fontId);
numFonts--;
}
@@ -597,7 +595,9 @@ s32 AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 arg2) {
numFonts--;
}
} else {
}
else
{
SequenceData seqData2 = ResourceMgr_LoadSeqByName(sequenceMap[seqId]);
for (int i = 0; i < seqData2.numFonts; i++)
@@ -609,14 +609,12 @@ s32 AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 arg2) {
}
seqData = AudioLoad_SyncLoadSeq(seqId);
if (seqData == NULL) {
return 0;
}
AudioSeq_ResetSequencePlayer(seqPlayer);
seqPlayer->seqId = seqId;
if (gUseLegacySD)
seqPlayer->defaultFont = AudioLoad_GetRealTableIndex(FONT_TABLE, fontId);
else
@@ -693,7 +691,8 @@ SoundFontData* AudioLoad_SyncLoadFont(u32 fontId) {
}
if (!gUseLegacySD) {
SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontId);
SoundFont* sf = ResourceMgr_LoadAudioSoundFont
(fontMap[fontId]);
sampleBankId1 = sf->sampleBankId1;
sampleBankId2 = sf->sampleBankId2;
@@ -748,20 +747,25 @@ uintptr_t AudioLoad_SyncLoad(u32 tableType, u32 id, s32* didAllocate) {
char* seqData = 0;
SoundFont* fnt;
if (!gUseLegacySD && tableType == SEQUENCE_TABLE) {
if (!gUseLegacySD && tableType == SEQUENCE_TABLE)
{
SequenceData sData = ResourceMgr_LoadSeqByName(sequenceMap[id]);
seqData = sData.seqData;
size = sData.seqDataSize;
medium = sData.medium;
cachePolicy = sData.cachePolicy;
romAddr = 0;
} else if (!gUseLegacySD && tableType == FONT_TABLE) {
fnt = ResourceMgr_LoadAudioSoundFont(id);
}
else if (!gUseLegacySD && tableType == FONT_TABLE)
{
fnt = ResourceMgr_LoadAudioSoundFont(fontMap[id]);
size = sizeof(SoundFont);
medium = 2;
cachePolicy = 0;
romAddr = 0;
} else {
}
else
{
table = AudioLoad_GetLoadTable(tableType);
size = table->entries[realId].size;
size = ALIGN16(size);
@@ -832,7 +836,8 @@ uintptr_t AudioLoad_SyncLoad(u32 tableType, u32 id, s32* didAllocate) {
return ret;
}
u32 AudioLoad_GetRealTableIndex(s32 tableType, u32 id) {
u32 AudioLoad_GetRealTableIndex(s32 tableType, u32 id)
{
if ((tableType == SEQUENCE_TABLE || tableType == FONT_TABLE) && !gUseLegacySD) {
return id;
}
@@ -891,7 +896,7 @@ void AudioLoad_RelocateFont(s32 fontId, SoundFontData* mem, RelocInfo* relocInfo
Drum* drum;
SoundFontSound* sfx;
s32 i;
SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontId);
SoundFont* sf = NULL;
s32 numDrums = 0;
s32 numInstruments = 0;
@@ -902,6 +907,7 @@ void AudioLoad_RelocateFont(s32 fontId, SoundFontData* mem, RelocInfo* relocInfo
numInstruments = gAudioContext.soundFonts[fontId].numInstruments;
numSfx = gAudioContext.soundFonts[fontId].numSfx;
} else {
sf = ResourceMgr_LoadAudioSoundFont(fontMap[fontId]);
numDrums = sf->numDrums;
numInstruments = sf->numInstruments;
numSfx = sf->numSfx;
@@ -909,7 +915,8 @@ void AudioLoad_RelocateFont(s32 fontId, SoundFontData* mem, RelocInfo* relocInfo
void** ptrs = (void**)mem;
#define BASE_OFFSET(x) (void*)((uintptr_t)(x) + (uintptr_t)(mem))
#define BASE_OFFSET(x) (void*)((u32)(x) + (u32)(mem))
reloc2 = ptrs[0];
if (1) {}
@@ -1421,12 +1428,11 @@ void AudioLoad_Init(void* heap, size_t heapSize) {
if (gUseLegacySD)
numFonts = gAudioContext.soundFontTable->numEntries;
else
numFonts = 0x26; // OTRTODO: Count the number of soundfonts that are inside the OTR(s)
gAudioContext.soundFonts = AudioHeap_Alloc(&gAudioContext.audioInitPool, numFonts * sizeof(SoundFont));
if (gUseLegacySD)
{
gAudioContext.soundFonts = AudioHeap_Alloc(&gAudioContext.audioInitPool, numFonts * sizeof(SoundFont));
if (gUseLegacySD) {
for (i = 0; i < numFonts; i++) {
AudioLoad_InitSoundFontMeta(i);
}
@@ -1448,9 +1454,27 @@ void AudioLoad_Init(void* heap, size_t heapSize) {
free(seqList);
int bp = 0;
int fntListSize = 0;
char** fntList = ResourceMgr_ListFiles("audio/fonts*", &fntListSize);
for (int i = 0; i < fntListSize; i++)
{
SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fntList[i]);
char* str = malloc(strlen(fntList[i]) + 1);
strcpy(str, fntList[i]);
fontMap[sf->fntIndex] = str;
}
numFonts = fntListSize;
free(fntList);
gAudioContext.soundFonts = AudioHeap_Alloc(&gAudioContext.audioInitPool, numFonts * sizeof(SoundFont));
}
if (temp_v0_3 = AudioHeap_Alloc(&gAudioContext.audioInitPool, D_8014A6C4.permanentPoolSize), temp_v0_3 == NULL) {
// cast away const from D_8014A6C4
// *((u32*)&D_8014A6C4.permanentPoolSize) = 0;
@@ -1884,7 +1908,8 @@ void AudioLoad_RelocateSample(SoundFontSound* sound, SoundFontData* mem, RelocIn
void* reloc;
// NOTE: Seems precarious to assume the RAM is never <= 0x3EB2A0, but it largely works.
if ((uintptr_t)sound->sample < maxSoundBankSize || !gUseLegacySD) {
if ((uintptr_t)sound->sample < maxSoundBankSize || !gUseLegacySD)
{
if (!gUseLegacySD) {
SoundFontSample* sample2 = sound;
} else {
@@ -2170,7 +2195,7 @@ void AudioLoad_PreloadSamplesForFont(s32 fontId, s32 async, RelocInfo* relocInfo
gAudioContext.numUsedSamples = 0;
if (!gUseLegacySD) {
SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontId);
SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontMap[fontId]);
numDrums = sf->numDrums;
numInstruments = sf->numInstruments;
@@ -2307,7 +2332,7 @@ void AudioLoad_LoadPermanentSamples(void) {
//fontId = gAudioContext.permanentCache[i].id;
if (!gUseLegacySD) {
SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontId);
SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontMap[fontId]);
relocInfo.sampleBankId1 = sf->sampleBankId1;
relocInfo.sampleBankId2 = sf->sampleBankId2;
} else {