Updated zapd_audio_support into zelda64
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@@ -10,10 +10,10 @@ const s16 D_8014A6C0[] = {
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0x0030, // gTatumsPerBeat
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};
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#ifdef _SOH64
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const AudioContextInitSizes D_8014A6C4 = { 0x57F00, 0x2E0E0, 0xFCE0 };
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#ifdef _SOH64 // OTRTODO: This might be overkill...
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const AudioContextInitSizes D_8014A6C4 = { 0x37F000, 0xE0E00, 0xBCE00 };
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#else
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const AudioContextInitSizes D_8014A6C4 = { 0x37F00, 0xE0E0, 0xBCE0 };
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const AudioContextInitSizes D_8014A6C4 = { 0x37F000, 0xE0E00, 0xBCE00 };
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#endif
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ReverbSettings D_80133420[][3] = {
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