Updated zapd_audio_support into zelda64
This commit is contained in:
@@ -1,7 +1,7 @@
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<Root>
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<File Name="code" OutName="audio" RangeStart="0x0" RangeEnd="0x12CBB0">
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<Audio Name="audio" Offset="0x00">
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<Sequences>
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<Audio Name="audio" Offset="0x00" SoundFontTableOffset="0x138290" SequenceTableOffset="0x1386C0" SampleBankTableOffset="0x138DB0" SequenceFontTableOffset="0x138500">
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<Sequences>
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<Sequence Name="000_Sound_Effects"/>
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<Sequence Name="001_Ambient_Effects"/>
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<Sequence Name="002_Hyrule_Field_Program"/>
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@@ -113,8 +113,6 @@
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<Sequence Name="108_Timed_Minigame"/>
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<Sequence Name="109_Cutscene_Effects"/>
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</Sequences>
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<Samples Bank="0">
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<Sample Name="Bird Chirp 1">
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<Offset Version="MQDebug" At="0"/>
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@@ -1171,7 +1169,7 @@
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</Sample>
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</Samples>
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<Samples Bank="1">
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<Sample Name="Ocarina">
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<Sample Name="Ocarina_Bank1">
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<Offset Version="MQDebug" At="0xFAD40"/>
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</Sample>
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<Sample Name="Accordion">
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@@ -1433,7 +1431,7 @@
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<Offset Version="MQDebug" At="0"/>
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</Sample>
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</Samples>
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<Samples Bank="3">
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<Sample Name="Low Rumbling">
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<Offset Version="MQDebug" At="0"/>
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@@ -1450,72 +1448,107 @@
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<Sample Name="Organic Gurgling">
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<Offset Version="MQDebug" At="0x16480"/>
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</Sample>
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</Samples>
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<Samples Bank="4">
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<Sample Name="Vocal Ohs">
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<Offset Version="MQDebug" At="0"/>
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</Sample>
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<Sample Name="Flute and Voice">
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<Offset Version="MQDebug" At="0x6410"/>
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</Sample>
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<Sample Name="Off-Kilter Flute">
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<Offset Version="MQDebug" At="0x72D0"/>
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</Sample>
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<Sample Name="Voice">
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<Offset Version="MQDebug" At="0x8230"/>
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</Sample>
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<Sample Name="Melodic Wooden Clacking">
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<Offset Version="MQDebug" At="0x9030"/>
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</Sample>
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</Samples>
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</Samples>
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<Samples Bank="4">
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<Sample Name="Vocal Ohs">
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<Offset Version="MQDebug" At="0"/>
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</Sample>
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<Sample Name="Flute and Voice">
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<Offset Version="MQDebug" At="0x6410"/>
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</Sample>
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<Sample Name="Off-Kilter Flute">
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<Offset Version="MQDebug" At="0x72D0"/>
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</Sample>
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<Sample Name="Voice">
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<Offset Version="MQDebug" At="0x8230"/>
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</Sample>
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<Sample Name="Melodic Wooden Clacking">
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<Offset Version="MQDebug" At="0x9030"/>
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</Sample>
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</Samples>
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<Samples Bank="5">
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<Sample Name="Goron Drum">
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<Offset Version="MQDebug" At="0"/>
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</Sample>
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<Sample Name="Bass Slap">
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<Offset Version="MQDebug" At="0x2540"/>
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</Sample>
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<Sample Name="Goron Ooh">
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<Offset Version="MQDebug" At="0x4800"/>
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</Sample>
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<Sample Name="Goron Ooh (High)">
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<Offset Version="MQDebug" At="0x72D0"/>
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</Sample>
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<Sample Name="Tom Drum">
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<Offset Version="MQDebug" At="0x7B70"/>
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</Sample>
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<Sample Name="Resonant Bass Marimba">
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<Offset Version="MQDebug" At="0x8630"/>
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</Sample>
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</Samples>
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<Samples Bank="5">
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<Sample Name="Goron Drum">
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<Offset Version="MQDebug" At="0"/>
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</Sample>
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<Sample Name="Bass Slap">
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<Offset Version="MQDebug" At="0x2540"/>
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</Sample>
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<Sample Name="Goron Ooh">
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<Offset Version="MQDebug" At="0x4800"/>
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</Sample>
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<Sample Name="Goron Ooh (High)">
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<Offset Version="MQDebug" At="0x72D0"/>
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</Sample>
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<Sample Name="Tom Drum">
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<Offset Version="MQDebug" At="0x7B70"/>
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</Sample>
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<Sample Name="Resonant Bass Marimba">
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<Offset Version="MQDebug" At="0x8630"/>
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</Sample>
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</Samples>
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<Samples Bank="6">
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<Sample Name="Warm Synth Pad">
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<Offset Version="MQDebug" At="0"/>
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</Sample>
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<Sample Name="Egyptian Flute">
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<Offset Version="MQDebug" At="0xB0D0"/>
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</Sample>
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<Sample Name="Tom Drum">
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<Offset Version="MQDebug" At="0xE120"/>
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</Sample>
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<Sample Name="Vocal Synth">
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<Offset Version="MQDebug" At="0x103E0"/>
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</Sample>
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<Sample Name="Gong">
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<Offset Version="MQDebug" At="0x12EB0"/>
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</Sample>
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<Sample Name="Bass Slap">
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<Offset Version="MQDebug" At="0x1D3E0"/>
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</Sample>
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<Sample Name="Windchimes">
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<Offset Version="MQDebug" At="0x22EE0"/>
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</Sample>
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</Samples>
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<Samples Bank="6">
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<Sample Name="Warm Synth Pad">
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<Offset Version="MQDebug" At="0"/>
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</Sample>
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<Sample Name="Egyptian Flute">
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<Offset Version="MQDebug" At="0xB0D0"/>
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</Sample>
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<Sample Name="Tom Drum">
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<Offset Version="MQDebug" At="0xE120"/>
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</Sample>
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<Sample Name="Vocal Synth">
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<Offset Version="MQDebug" At="0x103E0"/>
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</Sample>
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<Sample Name="Gong">
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<Offset Version="MQDebug" At="0x12EB0"/>
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</Sample>
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<Sample Name="Bass Slap">
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<Offset Version="MQDebug" At="0x1D3E0"/>
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</Sample>
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<Sample Name="Windchimes">
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<Offset Version="MQDebug" At="0x22EE0"/>
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</Sample>
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</Samples>
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<Soundfont Name="02_Ambient_Sounds" Index="2"/>
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<Soundfont Name="37_Unused_Deku_Tree" Index="37" OverrideSampleBank="2"/>
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<Soundfont Name="04_Deku_Tree" Index="4"/>
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<Soundfont Name="11_Dodongos_Cavern" Index="11"/>
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<Soundfont Name="33_Ending_1" Index="33"/>
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<Soundfont Name="34_Ending_2" Index="34"/>
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<Soundfont Name="09_Fairy_Fountain" Index="9"/>
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<Soundfont Name="10_Fire_Temple" Index="10"/>
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<Soundfont Name="12_Forest_Temple" Index="12"/>
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<Soundfont Name="35_Game_Over" Index="35"/>
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<Soundfont Name="30_Ganons_Castle_Organ" Index="30"/>
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<Soundfont Name="31_Ganons_Castle" Index="31"/>
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<Soundfont Name="32_Ganondorfs_Battle" Index="32"/>
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<Soundfont Name="27_Gerudo_Valley" Index="27"/>
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<Soundfont Name="14_Goron_City" Index="14"/>
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<Soundfont Name="17_Horse_Race" Index="17"/>
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<Soundfont Name="23_Ice_Cavern" Index="23"/>
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<Soundfont Name="07_Jabu_Jabu" Index="7"/>
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<Soundfont Name="36_Kaepora_Gaeboras_Theme" Index="36"/>
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<Soundfont Name="08_Child_Kakariko_Village" Index="8"/>
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<Soundfont Name="15_Kokiri_Forest" Index="15"/>
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<Soundfont Name="29_Kotake_and_Koumes_Theme" Index="29"/>
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<Soundfont Name="28_Lakeside_Laboratory" Index="28"/>
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<Soundfont Name="19_Legends_of_Hyrule" Index="19"/>
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<Soundfont Name="13_Lon_Lon_Ranch" Index="13"/>
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<Soundfont Name="05_Market" Index="5"/>
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<Soundfont Name="20_Minigames" Index="20"/>
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<Soundfont Name="03_Orchestra" Index="3"/>
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<Soundfont Name="24_Shadow_Temple" Index="24"/>
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<Soundfont Name="22_Shops" Index="22"/>
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<Soundfont Name="00_Sound_Effects_1" Index="0" Symbol="gSoundEffectsFont1"/>
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<Soundfont Name="01_Sound_Effects_2" Index="1" Symbol="gSoundEffectsFont2"/>
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<Soundfont Name="16_Spirit_Temple" Index="16"/>
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<Soundfont Name="06_Title_Theme" Index="6"/>
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<Soundfont Name="26_Unused" Index="26"/>
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<Soundfont Name="18_Warp_Songs" Index="18"/>
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<Soundfont Name="25_Water_Temple" Index="25"/>
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<Soundfont Name="21_Zoras_Domain" Index="21"/>
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</Audio>
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</File>
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</Root>
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</Root>
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