[Feature] Rando: Enemy Randomizer V1 (#1781)
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@@ -494,7 +494,7 @@ void func_80031A28(PlayState* play, ActorContext* actorCtx);
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void func_80031B14(PlayState* play, ActorContext* actorCtx);
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void func_80031C3C(ActorContext* actorCtx, PlayState* play);
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Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 posX, f32 posY, f32 posZ,
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s16 rotX, s16 rotY, s16 rotZ, s16 params);
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s16 rotX, s16 rotY, s16 rotZ, s16 params, s16 canRandomize);
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Actor* Actor_SpawnAsChild(ActorContext* actorCtx, Actor* parent, PlayState* play, s16 actorId, f32 posX,
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f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, s16 params);
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void Actor_SpawnTransitionActors(PlayState* play, ActorContext* actorCtx);
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