Vanilla Behavior Overhaul

Co-authored-by: jordanpg <jordanpg@users.noreply.github.com>
This commit is contained in:
Garrett Cox
2024-01-08 09:25:47 -06:00
parent fe9dcf1fc3
commit 596ea5ebbb
99 changed files with 4191 additions and 2912 deletions

View File

@@ -226,60 +226,6 @@ void Play_Destroy(GameState* thisx) {
gPlayState = NULL;
}
void GivePlayerRandoRewardSongOfTime(PlayState* play, RandomizerCheck check) {
Player* player = GET_PLAYER(play);
if (gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_16 && player != NULL && !Player_InBlockingCsMode(play, player) &&
!Flags_GetTreasure(play, 0x1F) && gSaveContext.nextTransitionType == TRANS_NEXT_TYPE_DEFAULT && !gSaveContext.pendingIceTrapCount) {
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_SONG_OF_TIME);
GiveItemEntryWithoutActor(play, getItemEntry);
player->pendingFlag.flagID = 0x1F;
player->pendingFlag.flagType = FLAG_SCENE_TREASURE;
}
}
void GivePlayerRandoRewardNocturne(PlayState* play, RandomizerCheck check) {
Player* player = GET_PLAYER(play);
if ((gSaveContext.entranceIndex == ENTR_KAKARIKO_VILLAGE_0 ||
gSaveContext.entranceIndex == ENTR_KAKARIKO_VILLAGE_1 ||
gSaveContext.entranceIndex == ENTR_KAKARIKO_VILLAGE_2) && LINK_IS_ADULT && CHECK_QUEST_ITEM(QUEST_MEDALLION_FOREST) &&
CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE) && CHECK_QUEST_ITEM(QUEST_MEDALLION_WATER) && player != NULL &&
!Player_InBlockingCsMode(play, player) && !Flags_GetEventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL)) {
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_NOCTURNE_OF_SHADOW);
GiveItemEntryWithoutActor(play, getItemEntry);
player->pendingFlag.flagID = 0xAA;
player->pendingFlag.flagType = FLAG_EVENT_CHECK_INF;
}
}
void GivePlayerRandoRewardRequiem(PlayState* play, RandomizerCheck check) {
Player* player = GET_PLAYER(play);
if ((gSaveContext.gameMode == 0) && (gSaveContext.respawnFlag <= 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) {
if ((gSaveContext.entranceIndex == ENTR_DESERT_COLOSSUS_1) && !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT) && player != NULL &&
!Player_InBlockingCsMode(play, player)) {
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_SONG_OF_TIME);
GiveItemEntryWithoutActor(play, getItemEntry);
player->pendingFlag.flagID = 0xAC;
player->pendingFlag.flagType = FLAG_EVENT_CHECK_INF;
}
}
}
void GivePlayerRandoRewardMasterSword(PlayState* play, RandomizerCheck check) {
Player* player = GET_PLAYER(play);
if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_2 && LINK_IS_ADULT && player != NULL &&
!Player_InBlockingCsMode(play, player) && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) &&
!Flags_GetRandomizerInf(RAND_INF_TOT_MASTER_SWORD)) {
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_MASTER_SWORD);
GiveItemEntryWithoutActor(play, getItemEntry);
player->pendingFlag.flagID = RAND_INF_TOT_MASTER_SWORD;
player->pendingFlag.flagType = FLAG_RANDOMIZER_INF;
}
}
u8 CheckStoneCount() {
u8 stoneCount = 0;
@@ -402,69 +348,6 @@ u8 CheckLACSRewardCount() {
return lacsRewardCount;
}
void GivePlayerRandoRewardZeldaLightArrowsGift(PlayState* play, RandomizerCheck check) {
Player* player = GET_PLAYER(play);
u8 meetsRequirements = 0;
switch (Randomizer_GetSettingValue(RSK_GANONS_BOSS_KEY)) {
case RO_GANON_BOSS_KEY_LACS_STONES:
if ((CheckStoneCount() + CheckLACSRewardCount()) >= Randomizer_GetSettingValue(RSK_LACS_STONE_COUNT)) {
meetsRequirements = true;
}
break;
case RO_GANON_BOSS_KEY_LACS_MEDALLIONS:
if ((CheckMedallionCount() + CheckLACSRewardCount()) >= Randomizer_GetSettingValue(RSK_LACS_MEDALLION_COUNT)) {
meetsRequirements = true;
}
break;
case RO_GANON_BOSS_KEY_LACS_REWARDS:
if ((CheckMedallionCount() + CheckStoneCount() + CheckLACSRewardCount()) >= Randomizer_GetSettingValue(RSK_LACS_REWARD_COUNT)) {
meetsRequirements = true;
}
break;
case RO_GANON_BOSS_KEY_LACS_DUNGEONS:
if ((CheckDungeonCount() + CheckLACSRewardCount()) >= Randomizer_GetSettingValue(RSK_LACS_DUNGEON_COUNT)) {
meetsRequirements = true;
}
break;
case RO_GANON_BOSS_KEY_LACS_TOKENS:
if (gSaveContext.inventory.gsTokens >= Randomizer_GetSettingValue(RSK_LACS_TOKEN_COUNT)) {
meetsRequirements = true;
}
break;
default:
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT) && CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW)) {
meetsRequirements = true;
}
break;
}
if (meetsRequirements && LINK_IS_ADULT &&
(gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_TEMPLE_OF_TIME) &&
!Flags_GetTreasure(play, 0x1E) && player != NULL && !Player_InBlockingCsMode(play, player) &&
play->transitionTrigger == TRANS_TRIGGER_OFF) {
GetItemEntry getItem = Randomizer_GetItemFromKnownCheck(check, GI_ARROW_LIGHT);
if (GiveItemEntryWithoutActor(play, getItem)) {
player->pendingFlag.flagID = 0x1E;
player->pendingFlag.flagType = FLAG_SCENE_TREASURE;
}
}
}
void GivePlayerRandoRewardSariaGift(PlayState* play, RandomizerCheck check) {
Player* player = GET_PLAYER(play);
if (gSaveContext.entranceIndex == ENTR_LOST_WOODS_9) {
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_ZELDAS_LULLABY);
if (!Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE) && player != NULL && !Player_InBlockingCsMode(play, player)) {
GiveItemEntryWithoutActor(play, getItemEntry);
player->pendingFlag.flagType = FLAG_EVENT_CHECK_INF;
player->pendingFlag.flagID = 0xC1;
}
}
}
void Play_Init(GameState* thisx) {
PlayState* play = (PlayState*)thisx;
GraphicsContext* gfxCtx = play->state.gfxCtx;
@@ -1448,15 +1331,6 @@ skip:
Environment_Update(play, &play->envCtx, &play->lightCtx, &play->pauseCtx, &play->msgCtx,
&play->gameOverCtx, play->state.gfxCtx);
if (IS_RANDO) {
GivePlayerRandoRewardSariaGift(play, RC_LW_GIFT_FROM_SARIA);
GivePlayerRandoRewardSongOfTime(play, RC_SONG_FROM_OCARINA_OF_TIME);
GivePlayerRandoRewardZeldaLightArrowsGift(play, RC_TOT_LIGHT_ARROWS_CUTSCENE);
GivePlayerRandoRewardNocturne(play, RC_SHEIK_IN_KAKARIKO);
GivePlayerRandoRewardRequiem(play, RC_SHEIK_AT_COLOSSUS);
GivePlayerRandoRewardMasterSword(play, RC_TOT_MASTER_SWORD);
}
}
void Play_DrawOverlayElements(PlayState* play) {