Vanilla Behavior Overhaul

Co-authored-by: jordanpg <jordanpg@users.noreply.github.com>
This commit is contained in:
Garrett Cox
2024-01-08 09:25:47 -06:00
parent fe9dcf1fc3
commit 596ea5ebbb
99 changed files with 4191 additions and 2912 deletions

View File

@@ -32,6 +32,7 @@
#include "scenes/misc/hakaana_ouke/hakaana_ouke_scene.h"
#include "soh/Enhancements/randomizer/randomizer_entrance.h"
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
u16 D_8011E1C0 = 0;
u16 D_8011E1C4 = 0;
@@ -485,6 +486,7 @@ void func_80065134(PlayState* play, CutsceneContext* csCtx, CsCmdDayTime* cmd) {
gSaveContext.dayTime = temp1 + temp2;
gSaveContext.skyboxTime = temp1 + temp2;
LUSLOG_INFO("SET TIME %d", gSaveContext.dayTime);
}
}
@@ -493,11 +495,16 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
Player* player = GET_PLAYER(play);
s32 temp = 0;
// Automatically skip certain cutscenes when in rando
// cmd->base == 8: Traveling back/forward in time cutscene
// cmd->base == 24: Dropping a fish for Jabu Jabu
// cmd->base == 33: Zelda escaping with impa cutscene
bool randoCsSkip = (IS_RANDO && (cmd->base == 8 || cmd->base == 24 || cmd->base == 33));
bool shouldSkipCommand = false;
if (cmd->base == 8 && !GameInteractor_Should(GI_VB_PLAY_PULL_MASTER_SWORD_CS, true, NULL)) {
shouldSkipCommand = true;
}
if (cmd->base == 24 && !GameInteractor_Should(GI_VB_PLAY_DROP_FISH_FOR_JABU_CS, true, NULL)) {
shouldSkipCommand = true;
}
bool debugCsSkip = (CHECK_BTN_ALL(play->state.input[0].press.button, BTN_START) &&
(gSaveContext.fileNum != 0xFEDC) && CVarGetInteger("gDebugEnabled", 0));
@@ -558,7 +565,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
}
}
if (playCutscene || (temp != 0) || ((csCtx->frames > 20) && (randoCsSkip || debugCsSkip))) {
if (playCutscene || (temp != 0) || ((csCtx->frames > 20) && (shouldSkipCommand || debugCsSkip))) {
csCtx->state = CS_STATE_UNSKIPPABLE_EXEC;
Audio_SetCutsceneFlag(0);
@@ -624,7 +631,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
gSaveContext.fw.set = 0;
gSaveContext.respawn[RESPAWN_MODE_TOP].data = 0;
}
if (!Flags_GetEventChkInf(EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL)) {
if (GameInteractor_Should(GI_VB_PLAY_PULL_MASTER_SWORD_CS, !Flags_GetEventChkInf(EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL), NULL)) {
Flags_SetEventChkInf(EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL);
play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0;
play->transitionTrigger = TRANS_TRIGGER_START;
@@ -716,7 +723,9 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case 22:
Item_Give(play, ITEM_SONG_REQUIEM);
if (GameInteractor_Should(GI_VB_GIVE_ITEM_REQUIEM_OF_SPIRIT, true, NULL)) {
Item_Give(play, ITEM_SONG_REQUIEM);
}
play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF0;
@@ -768,7 +777,9 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
Item_Give(play, ITEM_MEDALLION_FIRE);
if (GameInteractor_Should(GI_VB_GIVE_ITEM_FIRE_MEDALLION, true, NULL)) {
Item_Give(play, ITEM_MEDALLION_FIRE);
}
gSaveContext.chamberCutsceneNum = 1;
break;
case 31:
@@ -848,7 +859,9 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
break;
case 47:
Item_Give(play, ITEM_SONG_NOCTURNE);
if (GameInteractor_Should(GI_VB_GIVE_ITEM_NOCTURNE_OF_SHADOW, true, NULL)) {
Item_Give(play, ITEM_SONG_NOCTURNE);
}
Flags_SetEventChkInf(EVENTCHKINF_LEARNED_NOCTURNE_OF_SHADOW);
play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_0;
play->transitionTrigger = TRANS_TRIGGER_START;
@@ -1292,7 +1305,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
break;
}
if (randoCsSkip) {
if (shouldSkipCommand && IS_RANDO) {
Entrance_OverrideCutsceneEntrance(cmd->base);
}
}
@@ -1561,7 +1574,49 @@ void Cutscene_Command_Textbox(PlayState* play, CutsceneContext* csCtx, CsCmdText
} else if ((cmd->type == 4) && CHECK_QUEST_ITEM(QUEST_GORON_RUBY)) {
Message_StartTextbox(play, cmd->textId1, NULL);
} else {
GetItemEntry getItemEntry = GET_ITEM_NONE;
if (IS_RANDO) {
switch (cmd->base) {
case 0x80:
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_QUEEN_GOHMA, RG_KOKIRI_EMERALD);
break;
case 0x81:
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_KING_DODONGO, RG_GORON_RUBY);
break;
case 0x82:
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_BARINADE, RG_ZORA_SAPPHIRE);
break;
case 0x3E:
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_PHANTOM_GANON, RG_FOREST_MEDALLION);
break;
case 0x3C:
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_VOLVAGIA, RG_FIRE_MEDALLION);
break;
case 0x3D:
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_MORPHA, RG_WATER_MEDALLION);
break;
case 0x3F:
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_TWINROVA, RG_SPIRIT_MEDALLION);
break;
case 0x41:
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_BONGO_BONGO, RG_SHADOW_MEDALLION);
break;
case 0x40:
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_GIFT_FROM_SAGES, RG_LIGHT_MEDALLION);
break;
case 0x72:
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_TOT_LIGHT_ARROWS_CUTSCENE, RG_LIGHT_ARROWS);
break;
}
if (getItemEntry.getItemId != GI_NONE) {
// cmd->base = getItemEntry.textId;
// GET_PLAYER(play)->getItemEntry = getItemEntry;
}
}
Message_StartTextbox(play, cmd->base, NULL);
if (IS_RANDO && getItemEntry.getItemId != GI_NONE) {
// GET_PLAYER(play)->getItemEntry = (GetItemEntry)GET_ITEM_NONE;
}
}
return;
}
@@ -1584,12 +1639,14 @@ void Cutscene_Command_Textbox(PlayState* play, CutsceneContext* csCtx, CsCmdText
if ((dialogState == TEXT_STATE_CHOICE) && Message_ShouldAdvance(play)) {
if (play->msgCtx.choiceIndex == 0) {
if (cmd->textId1 != 0xFFFF) {
// LUSLOG_INFO("Cutscene_Command_Textbox D: base:0x%x textId1:0x%x textId2:0x%x", cmd->base, cmd->textId1, cmd->textId2);
Message_ContinueTextbox(play, cmd->textId1);
} else {
csCtx->frames++;
}
} else {
if (cmd->textId2 != 0xFFFF) {
// LUSLOG_INFO("Cutscene_Command_Textbox E: base:0x%x textId1:0x%x textId2:0x%x", cmd->base, cmd->textId1, cmd->textId2);
Message_ContinueTextbox(play, cmd->textId2);
} else {
csCtx->frames++;
@@ -1599,6 +1656,7 @@ void Cutscene_Command_Textbox(PlayState* play, CutsceneContext* csCtx, CsCmdText
if (dialogState == TEXT_STATE_9) {
if (cmd->textId1 != 0xFFFF) {
// LUSLOG_INFO("Cutscene_Command_Textbox F: base:0x%x textId1:0x%x textId2:0x%x", cmd->base, cmd->textId1, cmd->textId2);
Message_ContinueTextbox(play, cmd->textId1);
} else {
csCtx->frames++;
@@ -2113,34 +2171,23 @@ void Cutscene_HandleEntranceTriggers(PlayState* play) {
u8 requiredAge;
s16 i;
if (IS_RANDO &&
// don't skip epona escape cutscenes
gSaveContext.entranceIndex != ENTR_HYRULE_FIELD_11 &&
gSaveContext.entranceIndex != ENTR_HYRULE_FIELD_12 &&
gSaveContext.entranceIndex != ENTR_HYRULE_FIELD_13 &&
gSaveContext.entranceIndex != ENTR_HYRULE_FIELD_15 &&
// don't skip nabooru iron knuckle cs
gSaveContext.entranceIndex != ENTR_SPIRIT_TEMPLE_BOSS_0) {
gSaveContext.showTitleCard = false;
return;
}
for (i = 0; i < ARRAY_COUNT(sEntranceCutsceneTable); i++) {
entranceCutscene = &sEntranceCutsceneTable[i];
requiredAge = entranceCutscene->ageRestriction;
if (requiredAge == 2) {
requiredAge = gSaveContext.linkAge;
}
if ((gSaveContext.entranceIndex == entranceCutscene->entrance) &&
(!Flags_GetEventChkInf(entranceCutscene->flag) || (entranceCutscene->flag == 0x18)) &&
(!Flags_GetEventChkInf(entranceCutscene->flag) || (entranceCutscene->flag == EVENTCHKINF_EPONA_OBTAINED)) &&
(gSaveContext.cutsceneIndex < 0xFFF0) && ((u8)gSaveContext.linkAge == requiredAge) &&
(gSaveContext.respawnFlag <= 0)) {
Flags_SetEventChkInf(entranceCutscene->flag);
Cutscene_SetSegment(play, entranceCutscene->segAddr);
gSaveContext.cutsceneTrigger = 2;
gSaveContext.showTitleCard = false;
if (GameInteractor_Should(GI_VB_PLAY_ENTRANCE_CS, true, &entranceCutscene->flag)) {
Cutscene_SetSegment(play, entranceCutscene->segAddr);
gSaveContext.cutsceneTrigger = 2;
gSaveContext.showTitleCard = false;
}
break;
}
}
@@ -2148,48 +2195,48 @@ void Cutscene_HandleEntranceTriggers(PlayState* play) {
void Cutscene_HandleConditionalTriggers(PlayState* play) {
osSyncPrintf("\ngame_info.mode=[%d] restart_flag", ((void)0, gSaveContext.respawnFlag));
LUSLOG_INFO("Cutscene_HandleConditionalTriggers - entranceIndex: %#x cutsceneIndex: %#x", gSaveContext.entranceIndex, gSaveContext.cutsceneIndex);
if (!GameInteractor_Should(GI_VB_PLAY_TRANSITION_CS, true, NULL)) {
return;
}
if ((gSaveContext.gameMode == 0) && (gSaveContext.respawnFlag <= 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) {
const bool bShouldTowerRandoSkip =
(IS_RANDO && Randomizer_GetSettingValue(RSK_SKIP_TOWER_ESCAPE));
if ((gSaveContext.entranceIndex == ENTR_DESERT_COLOSSUS_1) && !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT)) {
if (!IS_RANDO) {
Flags_SetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT);
gSaveContext.entranceIndex = ENTR_DESERT_COLOSSUS_0;
gSaveContext.cutsceneIndex = 0xFFF0;
}
} else if ((gSaveContext.entranceIndex == ENTR_KAKARIKO_VILLAGE_0) && LINK_IS_ADULT && (Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP)) &&
(Flags_GetEventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP)) && (Flags_GetEventChkInf(EVENTCHKINF_USED_WATER_TEMPLE_BLUE_WARP)) &&
!Flags_GetEventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL)) {
if (!IS_RANDO) {
Flags_SetEventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL);
gSaveContext.cutsceneIndex = 0xFFF0;
}
Flags_SetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT);
gSaveContext.entranceIndex = ENTR_DESERT_COLOSSUS_0;
gSaveContext.cutsceneIndex = 0xFFF0;
} else if (GameInteractor_Should(GI_VB_BE_ELIGIBLE_FOR_NOCTURNE_OF_SHADOW, (
(gSaveContext.entranceIndex == ENTR_KAKARIKO_VILLAGE_0) &&
LINK_IS_ADULT &&
Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP) &&
Flags_GetEventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP) &&
Flags_GetEventChkInf(EVENTCHKINF_USED_WATER_TEMPLE_BLUE_WARP) &&
!Flags_GetEventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL)
), NULL)) {
Flags_SetEventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL);
gSaveContext.cutsceneIndex = 0xFFF0;
} else if ((gSaveContext.entranceIndex == ENTR_LOST_WOODS_9) && !Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE)) {
if (!IS_RANDO) {
Flags_SetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE);
Flags_SetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE);
if (GameInteractor_Should(GI_VB_GIVE_ITEM_FAIRY_OCARINA, true, NULL)) {
Item_Give(play, ITEM_OCARINA_FAIRY);
gSaveContext.entranceIndex = ENTR_LOST_WOODS_0;
gSaveContext.cutsceneIndex = 0xFFF0;
}
} else if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT) && CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) &&
LINK_IS_ADULT && !Flags_GetEventChkInf(EVENTCHKINF_RETURNED_TO_TEMPLE_OF_TIME_WITH_ALL_MEDALLIONS) &&
(gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_TEMPLE_OF_TIME)) {
if (!IS_RANDO) {
Flags_SetEventChkInf(EVENTCHKINF_RETURNED_TO_TEMPLE_OF_TIME_WITH_ALL_MEDALLIONS);
gSaveContext.entranceIndex = ENTR_TEMPLE_OF_TIME_0;
gSaveContext.cutsceneIndex = 0xFFF8;
}
} else if ((!Flags_GetEventChkInf(EVENTCHKINF_WATCHED_GANONS_CASTLE_COLLAPSE_CAUGHT_BY_GERUDO) &&
gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_GANON_BOSS) ||
(bShouldTowerRandoSkip &&
gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR)) {
gSaveContext.entranceIndex = ENTR_LOST_WOODS_0;
gSaveContext.cutsceneIndex = 0xFFF0;
} else if (GameInteractor_Should(GI_VB_BE_ELIGIBLE_FOR_LIGHT_ARROWS, (
CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT) &&
CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) &&
LINK_IS_ADULT &&
!Flags_GetEventChkInf(EVENTCHKINF_RETURNED_TO_TEMPLE_OF_TIME_WITH_ALL_MEDALLIONS) &&
(gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_TEMPLE_OF_TIME)
), NULL)) {
Flags_SetEventChkInf(EVENTCHKINF_RETURNED_TO_TEMPLE_OF_TIME_WITH_ALL_MEDALLIONS);
gSaveContext.entranceIndex = ENTR_TEMPLE_OF_TIME_0;
gSaveContext.cutsceneIndex = 0xFFF8;
} else if (!Flags_GetEventChkInf(EVENTCHKINF_WATCHED_GANONS_CASTLE_COLLAPSE_CAUGHT_BY_GERUDO) &&
(gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_GANON_BOSS)) {
Flags_SetEventChkInf(EVENTCHKINF_WATCHED_GANONS_CASTLE_COLLAPSE_CAUGHT_BY_GERUDO);
gSaveContext.entranceIndex = ENTR_GANON_BOSS_0;
// In rando, skip the cutscene for the tower falling down after the escape.
if (IS_RANDO) {
return;
}
gSaveContext.cutsceneIndex = 0xFFF0;
}
}