Use tex sizes from texture rather than hardcoded values (#610)
* Use tex sizes from texture rather than hardcoded values * Dynamic do action tex sizes * Remove unused minimap texture keys * Restore MESSAGE_STATIC_TEX_SIZE * Use dynamic offsets * MACRO it up * Enable SPDLOG in Xcode * Handle non-existent texture
This commit is contained in:
@@ -6668,10 +6668,12 @@
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"$(inherited)",
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"-DENABLE_OPENGL",
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"-DNDEBUG",
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"-DSPDLOG_ACTIVE_LEVEL=0",
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);
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OTHER_CPLUSPLUSFLAGS = (
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"-DENABLE_OPENGL",
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"-DNDEBUG",
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"-DSPDLOG_ACTIVE_LEVEL=0",
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);
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OTHER_LIBTOOLFLAGS = "";
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OTHER_REZFLAGS = "";
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@@ -6728,10 +6730,12 @@
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"$(inherited)",
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"-DENABLE_OPENGL",
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"-D_DEBUG",
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"-DSPDLOG_ACTIVE_LEVEL=0",
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);
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OTHER_CPLUSPLUSFLAGS = (
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"-DENABLE_OPENGL",
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"-D_DEBUG",
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"-DSPDLOG_ACTIVE_LEVEL=0",
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);
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OTHER_LIBTOOLFLAGS = "";
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OTHER_REZFLAGS = "";
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@@ -6842,7 +6846,6 @@
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"-DENABLE_OPENGL",
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"-D_CRT_SECURE_NO_WARNINGS",
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"-D_CONSOLE",
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"-DSPDLOG_ACTIVE_LEVEL=0",
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"-DNDEBUG",
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);
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OTHER_LDFLAGS = (
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@@ -7031,7 +7034,6 @@
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"-DENABLE_OPENGL",
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"-D_CRT_SECURE_NO_WARNINGS",
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"-D_CONSOLE",
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"-DSPDLOG_ACTIVE_LEVEL=0",
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"-D_DEBUG",
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);
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OTHER_LDFLAGS = (
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