All MenuBar enhancement CVars done. (#4064)

This commit is contained in:
Malkierian
2024-04-25 17:31:28 -07:00
committed by GitHub
parent a4fb67745a
commit 56d8dd6d8b
123 changed files with 1203 additions and 1200 deletions

View File

@@ -675,7 +675,7 @@ void Play_Init(GameState* thisx) {
Fault_AddClient(&D_801614B8, ZeldaArena_Display, NULL, NULL);
// In order to keep bunny hood equipped on first load, we need to pre-set the age reqs for the item and slot
if ((CVarGetInteger("gMMBunnyHood", BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA && CVarGetInteger("gAdultBunnyHood", 0)) || CVarGetInteger(CVAR_CHEAT("TimelessEquipment"), 0)) {
if ((CVarGetInteger(CVAR_ENHANCEMENT("MMBunnyHood"), BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA && CVarGetInteger(CVAR_ENHANCEMENT("AdultBunnyHood"), 0)) || CVarGetInteger(CVAR_CHEAT("TimelessEquipment"), 0)) {
gItemAgeReqs[ITEM_MASK_BUNNY] = AGE_REQ_NONE;
if(INV_CONTENT(ITEM_TRADE_CHILD) == ITEM_MASK_BUNNY)
gSlotAgeReqs[SLOT_TRADE_CHILD] = AGE_REQ_NONE;
@@ -762,7 +762,7 @@ void Play_Init(GameState* thisx) {
}
#endif
if (CVarGetInteger("gIvanCoopModeEnabled", 0)) {
if (CVarGetInteger(CVAR_ENHANCEMENT("IvanCoopModeEnabled"), 0)) {
Actor_Spawn(&play->actorCtx, play, gEnPartnerId, GET_PLAYER(play)->actor.world.pos.x,
GET_PLAYER(play)->actor.world.pos.y + Player_GetHeight(GET_PLAYER(play)) + 5.0f,
GET_PLAYER(play)->actor.world.pos.z, 0, 0, 0, 1, true);
@@ -1216,7 +1216,7 @@ void Play_Update(PlayState* play) {
gSaveContext.sohStats.sceneTimer++;
gSaveContext.sohStats.roomTimer++;
if (CVarGetInteger("gMMBunnyHood", BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA && Player_GetMask(play) == PLAYER_MASK_BUNNY) {
if (CVarGetInteger(CVAR_ENHANCEMENT("MMBunnyHood"), BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA && Player_GetMask(play) == PLAYER_MASK_BUNNY) {
gSaveContext.sohStats.count[COUNT_TIME_BUNNY_HOOD]++;
}
}
@@ -2364,7 +2364,7 @@ void Play_PerformSave(PlayState* play) {
IS_RANDO &&
gSaveContext.triforcePiecesCollected == Randomizer_GetSettingValue(RSK_TRIFORCE_HUNT_PIECES_REQUIRED) &&
Randomizer_GetSettingValue(RSK_TRIFORCE_HUNT);
if (CVarGetInteger("gAutosave", AUTOSAVE_OFF) != AUTOSAVE_OFF || triforceHuntCompleted) {
if (CVarGetInteger(CVAR_ENHANCEMENT("Autosave"), AUTOSAVE_OFF) != AUTOSAVE_OFF || triforceHuntCompleted) {
Overlay_DisplayText(3.0f, "Game Saved");
}
}