All MenuBar enhancement CVars done. (#4064)
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@@ -675,7 +675,7 @@ void Play_Init(GameState* thisx) {
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Fault_AddClient(&D_801614B8, ZeldaArena_Display, NULL, NULL);
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// In order to keep bunny hood equipped on first load, we need to pre-set the age reqs for the item and slot
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if ((CVarGetInteger("gMMBunnyHood", BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA && CVarGetInteger("gAdultBunnyHood", 0)) || CVarGetInteger(CVAR_CHEAT("TimelessEquipment"), 0)) {
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if ((CVarGetInteger(CVAR_ENHANCEMENT("MMBunnyHood"), BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA && CVarGetInteger(CVAR_ENHANCEMENT("AdultBunnyHood"), 0)) || CVarGetInteger(CVAR_CHEAT("TimelessEquipment"), 0)) {
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gItemAgeReqs[ITEM_MASK_BUNNY] = AGE_REQ_NONE;
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if(INV_CONTENT(ITEM_TRADE_CHILD) == ITEM_MASK_BUNNY)
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gSlotAgeReqs[SLOT_TRADE_CHILD] = AGE_REQ_NONE;
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@@ -762,7 +762,7 @@ void Play_Init(GameState* thisx) {
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}
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#endif
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if (CVarGetInteger("gIvanCoopModeEnabled", 0)) {
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if (CVarGetInteger(CVAR_ENHANCEMENT("IvanCoopModeEnabled"), 0)) {
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Actor_Spawn(&play->actorCtx, play, gEnPartnerId, GET_PLAYER(play)->actor.world.pos.x,
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GET_PLAYER(play)->actor.world.pos.y + Player_GetHeight(GET_PLAYER(play)) + 5.0f,
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GET_PLAYER(play)->actor.world.pos.z, 0, 0, 0, 1, true);
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@@ -1216,7 +1216,7 @@ void Play_Update(PlayState* play) {
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gSaveContext.sohStats.sceneTimer++;
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gSaveContext.sohStats.roomTimer++;
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if (CVarGetInteger("gMMBunnyHood", BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA && Player_GetMask(play) == PLAYER_MASK_BUNNY) {
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if (CVarGetInteger(CVAR_ENHANCEMENT("MMBunnyHood"), BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA && Player_GetMask(play) == PLAYER_MASK_BUNNY) {
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gSaveContext.sohStats.count[COUNT_TIME_BUNNY_HOOD]++;
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}
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}
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@@ -2364,7 +2364,7 @@ void Play_PerformSave(PlayState* play) {
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IS_RANDO &&
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gSaveContext.triforcePiecesCollected == Randomizer_GetSettingValue(RSK_TRIFORCE_HUNT_PIECES_REQUIRED) &&
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Randomizer_GetSettingValue(RSK_TRIFORCE_HUNT);
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if (CVarGetInteger("gAutosave", AUTOSAVE_OFF) != AUTOSAVE_OFF || triforceHuntCompleted) {
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if (CVarGetInteger(CVAR_ENHANCEMENT("Autosave"), AUTOSAVE_OFF) != AUTOSAVE_OFF || triforceHuntCompleted) {
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Overlay_DisplayText(3.0f, "Game Saved");
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}
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}
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