Fix ice trap particles (#2229)
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@@ -1264,9 +1264,9 @@ void EnItem00_Draw(Actor* thisx, PlayState* play) {
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void EnItem00_CustomItemsParticles(Actor* Parent, PlayState* play, GetItemEntry giEntry) {
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s16 color_slot;
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switch (giEntry.modIndex) {
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switch (giEntry.drawModIndex) {
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case MOD_NONE:
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switch (giEntry.itemId) {
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switch (giEntry.drawItemId) {
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case ITEM_SONG_MINUET:
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color_slot = 0;
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break;
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@@ -1298,7 +1298,7 @@ void EnItem00_CustomItemsParticles(Actor* Parent, PlayState* play, GetItemEntry
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}
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break;
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case MOD_RANDOMIZER:
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switch (giEntry.itemId) {
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switch (giEntry.drawItemId) {
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case RG_MAGIC_SINGLE:
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case RG_MAGIC_DOUBLE:
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case RG_MAGIC_BEAN_PACK:
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