Framebuffer clear and bump LUS (#4187)
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@@ -22,12 +22,10 @@ extern "C"
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void gSPSegment(void* value, int segNum, uintptr_t target);
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void gSPSegmentLoadRes(void* value, int segNum, uintptr_t target);
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void gDPSetTextureImage(Gfx* pkt, u32 f, u32 s, u32 w, uintptr_t i);
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void gSPDisplayList(Gfx* pkt, Gfx* dl);
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void gSPDisplayListOffset(Gfx* pkt, Gfx* dl, int offset);
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void gSPVertex(Gfx* pkt, uintptr_t v, int n, int v0);
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void gSPInvalidateTexCache(Gfx* pkt, uintptr_t texAddr);
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void gDPSetTextureImageFB(Gfx* pkt, u32 format, u32 size, u32 width, int fb);
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void cleararena(void);
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