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@@ -3555,6 +3555,7 @@ void func_80836448(PlayState* play, Player* this, LinkAnimationHeader* anim) {
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Audio_PlayFanfare(NA_BGM_GAME_OVER);
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gSaveContext.seqId = (u8)NA_BGM_DISABLED;
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gSaveContext.natureAmbienceId = NATURE_ID_DISABLED;
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GameInteractor_ExecuteOnPlayerDeath();
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}
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OnePointCutscene_Init(play, 9806, cond ? 120 : 60, &this->actor, MAIN_CAM);
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