Add/Restore the option to automatically boot into Debug Warp Screen (#5485)
* Added/Restored the option to automatically boot into Debug Warp Screen * clang-formated * Added a new hook and moved Boot To Debug Warp Screen to it * clang * Added DebugEnabled to initFunc's CVar list. This should prevent Debug Warp from being triggered when Boot to Debug Warp option is enabled but Debug Mode option is disabled. * No longer hijacks CustomLogoTitle * Disable "Boot Sequence" dropdown when Boot to Debug Warp Screen is enabled
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@@ -3565,6 +3565,9 @@ void FileChoose_Main(GameState* thisx) {
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Input* input = &this->state.input[0];
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Color_RGB8 helpTextColor = { 100, 255, 255 };
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GameInteractor_ExecuteOnFileChooseMain(thisx);
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if (CVarGetInteger(CVAR_COSMETIC("Title.FileChoose.Changed"), 0)) {
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Color_RGB8 backgroundColor =
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CVarGetColor24(CVAR_COSMETIC("Title.FileChoose.Value"), (Color_RGB8){ 100, 150, 255 });
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